Understanding Roleplaying Games Part One
In this initial essay we'll be dealing with the question, "What is a roleplaying game?" This is necessary because it will give us a common foundation for later discussions. A foundation if you would upon which an edifice of theory can be built.
There are definitions available, but they are lacking in one sense or another for our purposes. Or they try to include elements that more properly belong elsewhere, and not as part of the core meaning.
What is a roleplaying game? Let's give it a shot.
[definition]A roleplaying game is a pastime where people assume the role of another person in an imaginary world, with a set of rules that regulate what is, and is not, possible in that imaginary world.[/definition]
You'll note that this says nothing about what is or is not possible. It says nothing about the sort of roles that can be assumed, or the type of world that those alternates dwell in. All that is the province of the individual roleplaying game. We are dealing here with RPGs as a whole. Thus, while the definition needs to be comprehensive, we cannot get into too much detail. It should also be noted that one can be comprehensive, and still be concise.
Could the definition be framed better? It's possible. Is there a better definition? Again, it's possible. Which is why this essay is here, to solicit feedback from the daring reader. But rather than limit your options, I shall end this essay here.
In this initial essay we'll be dealing with the question, "What is a roleplaying game?" This is necessary because it will give us a common foundation for later discussions. A foundation if you would upon which an edifice of theory can be built.
There are definitions available, but they are lacking in one sense or another for our purposes. Or they try to include elements that more properly belong elsewhere, and not as part of the core meaning.
What is a roleplaying game? Let's give it a shot.
[definition]A roleplaying game is a pastime where people assume the role of another person in an imaginary world, with a set of rules that regulate what is, and is not, possible in that imaginary world.[/definition]
You'll note that this says nothing about what is or is not possible. It says nothing about the sort of roles that can be assumed, or the type of world that those alternates dwell in. All that is the province of the individual roleplaying game. We are dealing here with RPGs as a whole. Thus, while the definition needs to be comprehensive, we cannot get into too much detail. It should also be noted that one can be comprehensive, and still be concise.
Could the definition be framed better? It's possible. Is there a better definition? Again, it's possible. Which is why this essay is here, to solicit feedback from the daring reader. But rather than limit your options, I shall end this essay here.