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"1st Edition Rules, 4th Edition Feel"?
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<blockquote data-quote="JeffB" data-source="post: 5327132" data-attributes="member: 518"><p>Check out the 4E monster manual and how 4E addresses the issues you brought up.</p><p></p><p>As a big fan of 4E as well as big fan of OD&D (in all forms), AD&D, and 2E- I happen to like 4Es take on reducing the "bang , you're dead" aspect of the prior versions.</p><p></p><p>Generally 4E makes these bad situations get progressively worse each round-until after a few rounds, your PC is toast. It would be simple to develop a mechanic to utilize in M/C/M that models this- 1st round poison, you take X damage unless you make your save, next round you take X damage unless you make a save, 3rd round, you're helpless on the ground dying, and the cleric better get to work within x rounds. So a low level character MAY still die from the poison in a round or two, but thems the breaks of being a newbie <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Same with a medusa gaze- 1st round missed save- you take -1 penalty to all actions and you movement rate is halved. 2nd round missed save, -2 penalty and move is 1/4. 3rd round missed save, you are immobile. 4th round missed save, you've completely turned to stone.</p><p></p><p>Slow death & dismemberment is always more fun (for the DM anyway) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Thats just off the top of my head-you'd have to playtest a bit, but thats how I would do it.</p></blockquote><p></p>
[QUOTE="JeffB, post: 5327132, member: 518"] Check out the 4E monster manual and how 4E addresses the issues you brought up. As a big fan of 4E as well as big fan of OD&D (in all forms), AD&D, and 2E- I happen to like 4Es take on reducing the "bang , you're dead" aspect of the prior versions. Generally 4E makes these bad situations get progressively worse each round-until after a few rounds, your PC is toast. It would be simple to develop a mechanic to utilize in M/C/M that models this- 1st round poison, you take X damage unless you make your save, next round you take X damage unless you make a save, 3rd round, you're helpless on the ground dying, and the cleric better get to work within x rounds. So a low level character MAY still die from the poison in a round or two, but thems the breaks of being a newbie ;) Same with a medusa gaze- 1st round missed save- you take -1 penalty to all actions and you movement rate is halved. 2nd round missed save, -2 penalty and move is 1/4. 3rd round missed save, you are immobile. 4th round missed save, you've completely turned to stone. Slow death & dismemberment is always more fun (for the DM anyway) :D Thats just off the top of my head-you'd have to playtest a bit, but thats how I would do it. [/QUOTE]
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