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"1st Edition Rules, 4th Edition Feel"?
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<blockquote data-quote="diaglo" data-source="post: 5327251" data-attributes="member: 2885"><p>i'm in the process (at least 7 years now in the making) of doing something similar.</p><p></p><p>creating an adventure for OD&D(1974) and including in that adventure guidelines to convert it for use for Holmes, Moldvay/Cook, and Mentzer (well more the Allston Rules Cyclopedia), 1edADnD, 2edADnD, and 4e. i'm probably gonna have to skip d02 versions as i won't be doing the OGL as per se.</p><p></p><p>i want to get everyone to play it as they prefer.</p><p></p><p>what you are doing is going to be difficult. each edition is unique. and trying to get 4e only players to grasp 1edADnD concepts like save or die or different saves , but taking them out of the picture isn't going to give the players the same feel of just how 1edADnD played.</p></blockquote><p></p>
[QUOTE="diaglo, post: 5327251, member: 2885"] i'm in the process (at least 7 years now in the making) of doing something similar. creating an adventure for OD&D(1974) and including in that adventure guidelines to convert it for use for Holmes, Moldvay/Cook, and Mentzer (well more the Allston Rules Cyclopedia), 1edADnD, 2edADnD, and 4e. i'm probably gonna have to skip d02 versions as i won't be doing the OGL as per se. i want to get everyone to play it as they prefer. what you are doing is going to be difficult. each edition is unique. and trying to get 4e only players to grasp 1edADnD concepts like save or die or different saves , but taking them out of the picture isn't going to give the players the same feel of just how 1edADnD played. [/QUOTE]
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