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"1st Edition Rules, 4th Edition Feel"?
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<blockquote data-quote="Doug McCrae" data-source="post: 5328856" data-attributes="member: 21169"><p>Disease is the new level drain. 1e players were scared of tombs, 4e players are scared of the sewers. Use no level-draining undead, but play up that disease table in the 1e DMG.</p><p></p><p>Use lots of minions. 1HD (or less) monsters like kobolds and goblins. The 1e fighter is the 4e wizard.</p><p></p><p>Use interesting terrain in fights. Have fights range over a set of several rooms.</p><p></p><p>Give the PCs a magic item that can heal them to full, can only be used out of combat, and can only be used a limited number of times per day. Say 4 Cure Serious Wounds or Heals per day, with a casting time of 5 minutes.</p><p></p><p>All the PCs are expected to make a significant contribution to each encounter in 4e. The encounter isn't decided with a single sleep or web. Consider using very large numbers of foes in the big fights, too many to sleep, hordes that attack in waves a la WG4 Forgotten Temple of Tharizdun (so a single fireball won't kill them all), and perhaps some that are 100% immune to magic (to ensure the fighters have something to do.) The feast hall in G1 isn't tough enough, in the tournament the winning party just fireballed and javelin of lightning-ed the lot of em. Think tougher than that.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 5328856, member: 21169"] Disease is the new level drain. 1e players were scared of tombs, 4e players are scared of the sewers. Use no level-draining undead, but play up that disease table in the 1e DMG. Use lots of minions. 1HD (or less) monsters like kobolds and goblins. The 1e fighter is the 4e wizard. Use interesting terrain in fights. Have fights range over a set of several rooms. Give the PCs a magic item that can heal them to full, can only be used out of combat, and can only be used a limited number of times per day. Say 4 Cure Serious Wounds or Heals per day, with a casting time of 5 minutes. All the PCs are expected to make a significant contribution to each encounter in 4e. The encounter isn't decided with a single sleep or web. Consider using very large numbers of foes in the big fights, too many to sleep, hordes that attack in waves a la WG4 Forgotten Temple of Tharizdun (so a single fireball won't kill them all), and perhaps some that are 100% immune to magic (to ensure the fighters have something to do.) The feast hall in G1 isn't tough enough, in the tournament the winning party just fireballed and javelin of lightning-ed the lot of em. Think tougher than that. [/QUOTE]
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