I posted this in a 5e thread, but it really belongs in the 4e forum.
It's often said that 4e PCs are too heroically powerful at level 1. Other people complain about 2 levels of fighting kobolds and goblins before you're ready to face an orc. In reality, it's all about monster demographics - how the GM stats out his world.
4e 1st level works fine as 'novice straight off the farm', indeed I just played a Ravenloft game where our 1st level PCs were 13 year old children! The GM accomplishes this feeling very easily by not using any* minions below about 6th level; just use the standard monster stats. So no min-2 Human Rabble or min-1 kobolds and goblins, instead baseline goblin or kobold (equivalent to 1/2 hd monster in 1e) is a 1st level skirmisher (eg goblin warrior), while baseline human combatant, equivalent to a 0th leveller in 1e, is a 2nd level standard monster like the common human bandit.
*You could use minion stats to represent non-combatants and trivial threats. A large rat with a nasty bite might be minion-1, an angry child with a rock might be human rabble-2.
Conversely, in an 'heroic out the gate' game, you stat most goblins and kobolds as min-1s, the typical bandit is a min-2 human goon, etc, and a standard monster skirm-2 bandit is a 'boss' or veteran. Compared to the 'novice' approach you've just quadrupled PC power relative to the world, and it took practically no work.
Good NPC demographics can really solve a lot of issues, IME.
And the beauty of this approach is, by about 6th level both 'novice' and hero' demographics converge, for higher level monsters you just use the same stats. Whether the 1st level PCs were farmboys or minor heroes soon ceases to matter.
It's often said that 4e PCs are too heroically powerful at level 1. Other people complain about 2 levels of fighting kobolds and goblins before you're ready to face an orc. In reality, it's all about monster demographics - how the GM stats out his world.
4e 1st level works fine as 'novice straight off the farm', indeed I just played a Ravenloft game where our 1st level PCs were 13 year old children! The GM accomplishes this feeling very easily by not using any* minions below about 6th level; just use the standard monster stats. So no min-2 Human Rabble or min-1 kobolds and goblins, instead baseline goblin or kobold (equivalent to 1/2 hd monster in 1e) is a 1st level skirmisher (eg goblin warrior), while baseline human combatant, equivalent to a 0th leveller in 1e, is a 2nd level standard monster like the common human bandit.
*You could use minion stats to represent non-combatants and trivial threats. A large rat with a nasty bite might be minion-1, an angry child with a rock might be human rabble-2.
Conversely, in an 'heroic out the gate' game, you stat most goblins and kobolds as min-1s, the typical bandit is a min-2 human goon, etc, and a standard monster skirm-2 bandit is a 'boss' or veteran. Compared to the 'novice' approach you've just quadrupled PC power relative to the world, and it took practically no work.
Good NPC demographics can really solve a lot of issues, IME.
And the beauty of this approach is, by about 6th level both 'novice' and hero' demographics converge, for higher level monsters you just use the same stats. Whether the 1st level PCs were farmboys or minor heroes soon ceases to matter.