I think at the level they're talking about, what they mean by combat is that there's a rules-system in place that says how you go about hitting someone, what damage you do and what effect that has (when you run out of hit points you are unconscious/dead). Literally nothing else. The rest is between you, your GM, and your horse, as Charles V might have said.
This is what I very briefly touched on, though. You included hit points. But there's wound/vitality. There's death flags. There's a lot more I won't go into.
And basically, if they're choosing this as the very baseline, why not more focus on things outside of combat? "There's also a very basic skill system based on attribute checks." That alone would cover a lot of "exploration" and "interaction" stuff, and you could always opt-in to more complex options if you're so inclined.
Honestly, I like some rules-light games. I like some complex games. I don't object to games which leave most areas light but pile on the complexity in the areas which the game focuses on.
Me too. I was lamenting the fact that it seemed like "Combat, Magic, and Movement" fit the "areas which the game focuses on", while I was rather hoping for more than that.
I think from previous threads that your tastes in gaming are rather different from mine. I do find it fascinating that D&D Next is managing to be something both of us have objections to.
I don't think it's that fascinating, but I guess we differ there, too. There are specific things from every edition of D&D that I'd object to if they included it. I imagine that for a lot of gamers, there's a bunch of stuff they dislike. I imagine it's easy to make a game that's meant to include something for everyone that has stuff that everyone objects to. It's just a matter of managing the objection.
Right now, for me, it's wait and see. They basically have no chance at converting me away from my own system, since I'm quite in love with it, but I still have a small stake in 5e, since my brother often uses other systems that I might play in from time to time (and he liked both 3.X and 4e, though not to the same degree). With that in mind, while I'm somewhat put off by where the focus seems to be, I'm not too concerned, since it largely won't effect it (or if my brother likes it less than his other options, pretty much not at all). But I'd still like to see the prime focus shifted from only "Combat, Magic, and Movement" to something more broad. But that's just me. As always, play what you like
