Their stated aim is to support all playstyles, but the point I am making is there is always going to be an argument from some quarter that their playstyle is not supported. And at the emd of the day, if they decide making a game that supports all platystyles is not feasible, they should change their design goals.
I agree, but if they have done so, it has not been publicly stated as such. Additionally, if they have changed their goal, then I am certainly no longer interested and would appreciate getting a press release to that effect so I can stop wasting my time here arguing into the wind about it.
i am not saying they shouldn't appeal to the 4E playstyle. I am saying the game isn't going to appeal directly to anyone single group, they are trying to cast the broadest net possible, which means it is going to include 4E, 3E, 2e, 1E and basic elements. Doing so may drive some people like me or you away, but it wont drive everyone away.
Well, if it drives me, and a significant enough number of 4e fans away, then it still fails. I guess they didn't cast their net broad enough. Likewise for fans of any other edition, including you.
I dont know. i believe they may have to a degree. There does seem to be some adjustment to the language over the course of the playtest (though maybe my initial expectations were colored by misunderstanding). I think it is normal an good to do so. Design goals are great but rigid adherence to them at the expense of enjoyment at the table is not good. I think designers do need to re-evaluate their initial goals in light of feedback and testing.
I agree, and if in doing so they need to change their design goals, then they should be up front about that. I have less than zero desire to be invested in a process whose final product I won't enjoy.
i dont know that it has failed. I think the loudest people like me and you dont like it, but I also see lots of folks from different camps who say they like what they see.
Fair enough, and that is largely made up of the crowd that just wants to play D&D in its newest incarnation. There's nothing wrong with that. But there are a significant number of folks who have developed distinct preferences over the years, and if the game fails to appeal to those people, like you and I, then they are not meeting their stated goal, and hence, failing.
Lets be realistic about that though. Their main goal is to make money, not to be meet some vague design goal. Their stated design goal could be more pr than anything else. They may well be operating under different goals behind the scenes (or simply use the one edition to bring them all as a simplified bullet point). Either way, they will never bring them all. That is literally an impossibility. What they can do is bring a lot of people back together. So I think if they do better this time than they did last time, that is a success. That is still a tall order though.
I am being realistic, and I am not talking about their corporate goals at all when I say whether or not it fails. I am only talking about their stated design goals. And if that means they don't appeal to the fans they did create with their "last time", then no, sorry, it will be a failure to meet their stated goal. It can make money, it can do 'alright' and be more popular or at least less reviled by the militant traditionalists than 4e, but it will still represent a failure to meet their design goals. That was my point, and all I am saying when I say that so far Next fails. You can have whatever criteria you like for the success or failure of Next, but that doesn't change what I am saying at all.
If they fail to capture my interests and the interests of like-minded gamers, then they've failed to meet their stated aim. Period. This is neither harsh nor unfair, it is an objective truth. If your goal is X, and you fail to meet the definition of X, then you've failed to meet your goal, regardless if you achieve A, B, C, Y, and Z in the process. Heck, if the goal is to meet A, B, C, X, Y, and Z and you miss
any of them, it's a failure.