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D&D 5E 2/25/2013 L&L: This Week in D&D

Agreed. And I'll add that the Wizard is healing faster because he only suffered light wounds. The Fighter took more of a beating. If the Wizard had taken the same beating as the Fighter, the Wizard would be dead. Each recovers from a light wound at the same rate.



Since I am an adherent of what EGG defined as hit points in AD&D, I can't see how one can believe that recovery of mainly luck and stamina is equivalent to regeneration. And, as Mearls stated, is you think the rate is too fast, then make it longer in your game.

Because this is how regeneration worked in prior editions and go have always been a combo of things including physical damage. This rule changes go to be purely stamina and luck. In the past hip represented physical damage as well.
 

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Because this is how regeneration worked in prior editions.

Except that regeneration allowed creatures with it to regrow severed limbs and to regain hit points in a matter of seconds (or a minute), which leads me to believe that some are overinflating the issue. Even fast healing, which the proposed basic healing system resembles more closely, healed the creature with the ability way faster than 1hp/level/hour would.

And I agree that a part of hit points was physical damage, I said as much. But that portion of a high level character's total HAD to be small. Why? Because he suffered no ill effects of hit point loss until that last one that dropped him to or below zero.

This is, of course, IMO and exactly why Mearls talks directly about changing the time factor if you opinion varies.
 


Given that everything else in D&D scales linearly or more with level, why do they suddenly care about keeping skill check DCs reasonable?

A 3rd-level adventurer can squish a commoner in a single blow, so why should they not sing or sneak that much better too?.
 

One thing we need to remember when speaking off HP regeneration is the fact the HP doesn't actually represent physical wounds, it's more like an amalgamation of luck and stamina, only when you reach 0 HP does the character actually receive a physical wound so recovering over night in this context is fine.

I have a problem with the lack of wounds in the game, I'm currently writing down some house rules for my next playtest session, in my current version each character got a number of wounds equal to 1/10 of it's HP rounds up so an 8 HP fighter and a 4 HP wizards have one wound and a character with 23 HP got 3 wounds.
when a character suffer more wounds than it got it dies. you recieve a wound of the attack roll against you is 10 above your AC.

My gut instinct tells me that the number of wounds, especially in high levels is too much but I'm going to roll with it and see how it goes, especially for low levels.

Warder
 

I still cannot understand why anyone gives a rat's ass about the Basic game's rules. None of us are going to be using it. And the one's that will are the completely new players who buy the Red Box for the very first time... and those people will never have played with alternate healing rules to know whether the Basic rule's healing was good or not.

The Basic rules have to having SOMETHING for healing. And that something will only appease probably a quarter of the D&D populace (if they're lucky), so 3/4ths will be annoyed. So WotC's in a no-win situation with the Basic game... other than them knowing in their heart of hearts that everyone complaining about it won't actually ever be using those damn rules anyway, so the complaints are just hot air into the wind.
 

I still cannot understand why anyone gives a rat's ass about the Basic game's rules. None of us are going to be using it.

AHAH!! Finally sir I find something the I disagree with you!

I plan to play the basic game a lot with a lot of casual players or new players (trying to bring new folks to 4e was a nightmare) so personally I hope to have a really good and solid rule for healing since it sets the tone to the rest of the game and set new players expectations.

I wouldn't mid it being either what Mike suggest in his latest article or being 1 hp per level per long rest, Personally it's one of the things I would like to have a section in the basic rules booklet that give the aspiring DM so nudges into changing the game to the group liking.

Warder
 

Except that regeneration allowed creatures with it to regrow severed limbs and to regain hit points in a matter of seconds (or a minute), which leads me to believe that some are overinflating the issue. Even fast healing, which the proposed basic healing system resembles more closely, healed the creature with the ability way faster than 1hp/level/hour would.

There were different regeneration rates. This is very much a form of regeneration,

And I agree that a part of hit points was physical damage, I said as much. But that portion of a high level character's total HAD to be small. Why? Because he suffered no ill effects of hit point loss until that last one that dropped him to or below zero.

This is, of course, IMO and exactly why Mearls talks directly about changing the time factor if you opinion varies.

No, d&d was just simple and didnt get into wound penalties. Damage was never just a tiny fraction of what was going on.
 

As for the healing, I always though that D&D should have a wounds system along with HP, while HP represent your general stamina and should fluctuate widely wounds should represent actual wounds such as broken ribs, burns, stabbing wounds etc and it's somthing <snippage>

I very much agree. I like the idea of triggering wounds at 0hp, much like 4e's death save.
 

I still cannot understand why anyone gives a rat's ass about the Basic game's rules. None of us are going to be using it. And the one's that will are the completely new players who buy the Red Box for the very first time... and those people will never have played with alternate healing rules to know whether the Basic rule's healing w

AHAH!! Finally sir I find something the I disagree with you!

I plan to play the basic game a lot with a lot of casual players or new players (trying to bring new folks to 4e was a nightmare) so personally I hope to have a really good and solid rule for healing since it sets the tone to the rest of the game and set new players expectations.

I gotta agree with Blackwarder here, but not just for newbies. Personally, I really don't see D&D as a "serious" rpg anymore. I expect to use the Basic rules and adventures for rollicking good times and easy pick-up games.

Having said that, I'm not all upset about anything Mearls has said the last few times out. I do, however, care about how simple and straightforward the basic game will be.
 

Into the Woods

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