2 2nd lvl Dwarf Characters

orgplay

First Post
which classes should i make them?

we already have:
ranger/rogue
wizard
fighter
cleric
barbarian
druid

what's a killer combo?
socerer
barbarian

enlarge + rage.
i dunno. suggestions?
 

log in or register to remove this ad



You have no real rogue, and could use another front line fighter type.

I agree that a Dragon Shaman would help.

A bard wouldn't hurt.

A second cleric never hurts.
 

How long do you expect the game to go? E.g. to which level?

I like dwarven Psywarriors or psions. Expansion tops Enlarge Person.

Traditional dwarves go fighter/cleric. Ftr/Rog a la Wulf Ratbane rocks as well. A scout as damagedealer and trapspringer is great too, perhaps with one or two barbarian levels.
 

I'd suggest Beguiler.

It would shore up the skills-weakness of the group and provide you with a dedicated utility caster.

-Stuart
 

these little guys will play every other week or so, whenever the players from the high-lvl game can't make a full game.

psionics are probably out. i'm gonna ask to use these new base classes. not sure what the response will be. but dragon shaman looks cool. probably right about the cleric.
 

"Steinn Varstall: Male Dwarf(Hill) Bbn2; CR 2;
Medium Humanoid (Dwarf);
HD 2d12+10; hp 29;
Init +1; Spd 30 ft/x4;
AC 18 (+5 armor, +2 shield, +1 dex), touch 11, flat-footed 18;
Base Atk/Grapple +2/+5;
Full Atk +5 One-handed (1d10+3;20/x3, Dwarven Waraxe);
SA&SQ Fast Movement(Ex), Illiteracy, Rage, Uncanny Dodge(Ex);
AL CN; SV Fort +8, Ref +1, Will -1;
Str 16(+3), Dex 12(+1), Con 20(+5), Int 10(+0), Wis 9(-1), Cha 8(-1);
Skills: Craft (smithery)¹ +3, Intimidate¹ +4, Listen¹ +4, Ride¹ +3, Survival¹ +4.
Feats: Power Attack."

and

"Hammar Saxeguth: Male Dwarf(Dream) Sor2; CR 2;
Medium Humanoid (Dwarf);
HD 2d4+6; hp 13;
Init +0; Spd 20 ft/x4;
AC 10 touch 10, flat-footed 10;
Base Atk/Grapple +1/+1;
Full Atk +1 One-handed (1d4;19-20/x2, Dagger);
SA&SQ Familiar, Alertness;
AL N; SV Fort +3, Ref +2, Will +3;
Str 10(+0), Dex 10(+0), Con 16(+3), Int 12(+1), Wis 11(+0), Cha 18(+4);
Skills: Concentration¹ +8, Knowledge (arcana) +6, Spellcraft +8.
Feats: Combat Casting."

0-lvl
Daze
Detect Magic
Mage Hand
Ray of Frost
Read Magic
—— 1st-Level Spells ——
Enlarge Person
Magic Missile


how does this look?
 

Dwarven Sorcerer with that feat that allows CON to sub for CHA for a few Sorcerer functions (name escapes me at the moment).

Dwarven Archivist (Heroes of Horror or freely on WotC website). Semi-cleric, semi-utility caster.

Dwarven Wizard with a slant towards Rune Magic, and some optional flavor twists to runic type items (as detailed in Complete Arcane and elsewhere - potions in other forms, stone tablet scrolls, etc).

or simply bring a Dwarf Warrior type making efforts to take fighting styles that differ from the other fighter types in your party.
 


Remove ads

Top