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<blockquote data-quote="SokenzanMarauder" data-source="post: 3606741" data-attributes="member: 49218"><p>'Kay, sorry it took so long. Also, I haven't updated it recently so I've yet to add some additional books.</p><p></p><p>-=-=-=-=-=-=-=-=-=-=-=-=-</p><p>Trait: Every character gets a trait at first level, one at fourth level and an additional trait every fourth level after that (eight, twelve, sixteen, twenty). These traits can be used to select from a small list of less “useful” feats but standard feats can still be used to earn feats attainable through earned traits. Humans do not gain a bonus trait at first level.</p><p></p><p>Note: Traits are treated in every way like a feat with the exception that they are selected from the list below and are earned every four levels instead of every three.</p><p></p><p>The following feats from the following books can be taken as traits:</p><p></p><p>Complete Adventurer:</p><p></p><p>Brutal Throw**</p><p>Insightful Reflexes**</p><p>Open Minded*</p><p>Tactile Trapsmith**</p><p></p><p>Complete Arcane:</p><p></p><p>Communicator*</p><p>Necropolis Born*</p><p>Night Haunt*</p><p>Soul of the North*</p><p>Spell Hand*</p><p></p><p>Complete Divine:</p><p></p><p>None</p><p></p><p>Complete Psionic:</p><p></p><p>None</p><p></p><p>Complete Warrior:</p><p></p><p>Dash</p><p></p><p>Draconomicon</p><p></p><p>None</p><p></p><p>Heroes of Battle:</p><p></p><p>Guerilla Scout**</p><p>Guerilla Warrior**</p><p></p><p>Heroes of Horror:</p><p></p><p>Bane Magic*</p><p>Dream Telling</p><p></p><p>Libris Mortis:</p><p></p><p>Enduring Life*</p><p>Necromantic Presence*</p><p>Unquenchable Flame of Life</p><p></p><p>Player’s Handbook:</p><p></p><p>Acrobatic</p><p>Agile</p><p>Alertness</p><p>Athletic</p><p>Deceitful</p><p>Deft Hands</p><p>Endurance*</p><p>Great Fortitude*</p><p>Investigator</p><p>Iron Will*</p><p>Lightning Reflexes*</p><p>Magical Aptitude</p><p>Negotiator</p><p>Nimble Fingers</p><p>Persuasive</p><p>Run</p><p>Self-Sufficient</p><p>Skill Focus*</p><p>Stealthy</p><p>Toughness*</p><p></p><p>Player’s Handbook II:</p><p></p><p>Bonded Familiar***</p><p>Grenadier</p><p></p><p>Races of Destiny</p><p></p><p>Inside Connection**</p><p>Resourceful Buyer*</p><p></p><p>Races of the Dragon:</p><p></p><p>Kobold Endurance***</p><p>Kobold Foe Strike***</p><p></p><p>Races of Stone</p><p></p><p>None</p><p></p><p>Races of the Wild</p><p></p><p>None</p><p></p><p>Sandstorm:</p><p></p><p>Scorpion’s Resolve*</p><p></p><p>* Requires DM permission / May be unbalancing</p><p>** Requires DM permission / Doesn’t necessarily fit the idea of a trait</p><p>*** Requires Prerequisite</p><p>-=-=-=-=-=-=-=-=-=-=-=-=-</p><p></p><p>-Gene</p></blockquote><p></p>
[QUOTE="SokenzanMarauder, post: 3606741, member: 49218"] 'Kay, sorry it took so long. Also, I haven't updated it recently so I've yet to add some additional books. -=-=-=-=-=-=-=-=-=-=-=-=- Trait: Every character gets a trait at first level, one at fourth level and an additional trait every fourth level after that (eight, twelve, sixteen, twenty). These traits can be used to select from a small list of less “useful” feats but standard feats can still be used to earn feats attainable through earned traits. Humans do not gain a bonus trait at first level. Note: Traits are treated in every way like a feat with the exception that they are selected from the list below and are earned every four levels instead of every three. The following feats from the following books can be taken as traits: Complete Adventurer: Brutal Throw** Insightful Reflexes** Open Minded* Tactile Trapsmith** Complete Arcane: Communicator* Necropolis Born* Night Haunt* Soul of the North* Spell Hand* Complete Divine: None Complete Psionic: None Complete Warrior: Dash Draconomicon None Heroes of Battle: Guerilla Scout** Guerilla Warrior** Heroes of Horror: Bane Magic* Dream Telling Libris Mortis: Enduring Life* Necromantic Presence* Unquenchable Flame of Life Player’s Handbook: Acrobatic Agile Alertness Athletic Deceitful Deft Hands Endurance* Great Fortitude* Investigator Iron Will* Lightning Reflexes* Magical Aptitude Negotiator Nimble Fingers Persuasive Run Self-Sufficient Skill Focus* Stealthy Toughness* Player’s Handbook II: Bonded Familiar*** Grenadier Races of Destiny Inside Connection** Resourceful Buyer* Races of the Dragon: Kobold Endurance*** Kobold Foe Strike*** Races of Stone None Races of the Wild None Sandstorm: Scorpion’s Resolve* * Requires DM permission / May be unbalancing ** Requires DM permission / Doesn’t necessarily fit the idea of a trait *** Requires Prerequisite -=-=-=-=-=-=-=-=-=-=-=-=- -Gene [/QUOTE]
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