Ahnehnois
First Post
On one hand, I really agree with the sentiment that a +5 sword should not be an expected or necessary piece of equipment for a high-level fighter. On the other, I just don't think three iterations of quality (+0, +1, and +2) is enough granularity to give weapons the complexity D&D players desire.
Perhaps we should have "rusty short swords" and such that actually give penalties, indicating that a +0 weapon is actually pretty decent. After all, a thief using improvised tools to pick a lock takes a penalty, so why not make it more common for low-level characters to use crap weapons? Not that this has never been done, but it isn't commonplace these days.
Also, I think the attack and damage should be separated.
And I'd like to see the +x bonuses achieved without magic, and leave more dynamic effects for magic swords.
Perhaps we should have "rusty short swords" and such that actually give penalties, indicating that a +0 weapon is actually pretty decent. After all, a thief using improvised tools to pick a lock takes a penalty, so why not make it more common for low-level characters to use crap weapons? Not that this has never been done, but it isn't commonplace these days.
Also, I think the attack and damage should be separated.
And I'd like to see the +x bonuses achieved without magic, and leave more dynamic effects for magic swords.