D&D 3.x 2 Questions (3.5)

All of you are over thinking this item. It can be done for 50,000 gp.
True strike is a 1 st level spell.
Quicken adds 4 level to a spell.
Therefore we are talking about a 5th level spell.

Ring of Spell Storing will contain a 5th level spell and it costs 50,000gp.

So, go buy a ring of spell storing and place a quicken true strike in it. Now you can activate a quicken true strike at the start of your action in a round and still be able to make a true strike boosted attack that round.

You just need someone to recast the spell into the ring between uses. And is you want to spent 200,000 gp you can get a Major ring of spell storing that is capable of holding 2 quicken true strikes.
 
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All of you are over thinking this item. It can be done for 50,000 gp.
True strike is a 1 st level spell.
Quicken adds 4 level to a spell.
Therefore we are talking about a 5th level spell.

Ring of Spell Storing will contain a 5th level spell and it costs 50,000gp.

So, go buy a ring of spell storing and place a quicken true strike in it. Now you can activate a quicken true strike at the start of your action in a round and still be able to make a true strike boosted attack that round.

You just need someone to recast the spell into the ring between uses. And is you want to spent 200,000 gp you can get a Major ring of spell storing that is capable of holding 2 quicken true strikes.

That makes sense and might do that. Although I wonder if just going about it the normal route (i.e. the sorcerer casting it himself) would be relatively the same thing.
 

That makes sense and might do that. Although I wonder if just going about it the normal route (i.e. the sorcerer casting it himself) would be relatively the same thing.
The advantage of the ring is that you can the spell into the ring, then wait and use it on a different day. Effectively you shift a few spells of limited levels from one day to another.
 

So, go buy a ring of spell storing and place a quicken true strike in it. Now you can activate a quicken true strike at the start of your action in a round and still be able to make a true strike boosted attack that round.

You just need someone to recast the spell into the ring between uses. And is you want to spent 200,000 gp you can get a Major ring of spell storing that is capable of holding 2 quicken true strikes.

Definitely a viable option - however thats only once or twice a day. If I recall, the Ring description also goes pretty far out of its way to state it requires a minimum of a standard action to utilize (aside from a very few spells like Feather Fall, I can only assume they bring this up due to Quicken spell feats). I'm guessing this is so you can't override the standard action required for activating magic items.

Of course, if a DM rules that Quicken Spell still works with the Ring, then I'm all for a player spending 200k on two swings...might even be a bit overpriced if you ask me.
 

Sekhmet - I was assuming you don't want the item to be command word activated right...I mean that negates the whole "Quicken" idea. It takes a standard action to activate a magic item whether it be by command word, button, switch, or silly dance (or lighting it such as a Lantern of Revealing - which can be blown out or extinguished forcing the user to light it again....) Putting some kind of activation requirement in front of a Quickened spell firing seems a bit pointless.

SRD said:
Activating a magic item is a standard action unless the item description indicates otherwise. However, the casting time of a spell is the time required to activate the same power in an item...

Casting time of a Quickened True Strike is a Free Action, therefor a magic item that casts a Quickened True Strike is activated as a Free Action.
 

I was planning on giving the item to is a sorcerer and we're playing a level 15 game. Thus the problem becomes if my character finds himself standing in front of 3 heavily armored warriors,
Umm. I'd argue if your level 15 sorcerer found himself in such a situation, he'd already made one or more pretty fatal mistakes. And even then his priority should be getting out of the way of trouble rather than trying to hit the warriors in melee. Next, kill them from a position of safety.
 

Casting time of a Quickened True Strike is a Free Action, therefor a magic item that casts a Quickened True Strike is activated as a Free Action.

Actually, it's a Swift Action, and since that has been introduced, Swift and Free Actions make a world of a difference.
 

Casting time of a Quickened True Strike is a Free Action, therefor a magic item that casts a Quickened True Strike is activated as a Free Action.

Fair enough, however I still think you need to specify some means other than command word. It seems a bit odd that command word activated items take a standard action to activate whereas command word activated -quickened- items take a free action....are the words just shorter...Maybe they use acronyms as opposed to full phrases? : ) If thats the case, I'm making a Wand of Quickened Hideous Laughter so I can call it the "Wand of ROTFL" :lol:

As a DM though, I'd still house rule against overriding a minimum standard action to activate a magic item that is not continuously on. Something tells me the rule you quote is more there for dealing with -longer- casting times and not there so players can hardwire magic items into their brains. Giving out free action magic items seems like it could be very problematic in an already troubled item creation system (Quickened True Strike case in point.)

Perhaps this all does make more sense with "swift" actions as opposed to "free actions" as Empirate suggests, however I do not utilize that rule in my games...mainly because I got tired of more and more rules : )
 

Actually, it's a Swift Action, and since that has been introduced, Swift and Free Actions make a world of a difference.

SRD said:
Quicken Spell [Metamagic]

Benefit
Casting a quickened spell is a free action. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. You may cast only one quickened spell per round. A spell whose casting time is more than 1 full round action cannot be quickened. A quickened spell uses up a spell slot four levels higher than the spell’s actual level. Casting a quickened spell doesn’t provoke an attack of opportunity.

Free action.
 

I see what you mean, except the character I was planning on giving the item to is a sorcerer and we're playing a level 15 game. Thus the problem becomes if my character finds himself standing in front of 3 heavily armored warriors, would he have any real chance of hitting them with their likely high AC.
The correct response for a sorcerer finding himself in such a situation is to cast one of the following spells:
Dimension Door
Wings of Flurry
Wall of Force
Cloudkill
Reverse Gravity
Waves of Exhaustion
Solid Fog
Acid Fog
 

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