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20 Random Battlefield Events To Add Chaos To Combat!
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<blockquote data-quote="5ekyu" data-source="post: 7736793" data-attributes="member: 6919838"><p>In my games, start of every session i have each player deal me a card face down. I use them to flavor the scenes and and draw random elements from. </p><p></p><p>It also means when drawing up scenes, locations, etc I include some "card" items in the mix.</p><p></p><p>Hearts is for compassion or help opportunities. </p><p></p><p>Diamonds is for loot, greed, profit opportunities.</p><p></p><p>Clubs is for active combat threats and opportunities.</p><p></p><p>Spades is for environmentaldangers, risks and opportunities.</p><p></p><p>Usually i make sure and add one of each suit to a place, one of each suit to a session prep list and often one of each to storylines whenever posdible giving me 3 of each for most any session with pkenty of opening to foreshadow each so they are unexpected but not unprecedented.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7736793, member: 6919838"] In my games, start of every session i have each player deal me a card face down. I use them to flavor the scenes and and draw random elements from. It also means when drawing up scenes, locations, etc I include some "card" items in the mix. Hearts is for compassion or help opportunities. Diamonds is for loot, greed, profit opportunities. Clubs is for active combat threats and opportunities. Spades is for environmentaldangers, risks and opportunities. Usually i make sure and add one of each suit to a place, one of each suit to a session prep list and often one of each to storylines whenever posdible giving me 3 of each for most any session with pkenty of opening to foreshadow each so they are unexpected but not unprecedented. [/QUOTE]
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20 Random Battlefield Events To Add Chaos To Combat!
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