I've got one too, but mine continues past 15th level spells.I'm writing a system of 10th-15th level spells entirely NOT based on the epic rules. At the rate I finish projects it should be out with the announcement of 5th ed. But I am working on it....
As Rich Burlew illustrated in OotS # 12shilsen said:I'll just settle for them not calling them levels of spells and using something else, e.g. valences, from Sepulchrave's Story Hour. There are way too many areas in the game where the word levels is used.
GreatLemur said:But, honestly, if we're going to start down that road, I think I'd really prefer to ditch spells, and just have a big list of effects, which can be used to a greater degree--in terms of damage, healing, bonuses, number of targets, range, duration, etc.--by higher-level casters, and if more spell-casting resource is spent (whether that resource is mana tokens, casting time, spell-levels-per-day, successful skill checks, or what have you). Of course, I don't know if every player would be too enthusiastic about the extra hassles involved in freeform spell casting.
QuaziquestGM said:If you want to see it done, look at the EverQuest d20 system. They used a spell point system, spell levels 1-20, and limited spells prepared to 8 without feats.