Joshua Randall
Legend
It seems like feats can generally be broken up into several categories:
* Combat feats that allow you to take an action in combat without an AOO and with a bonus or as a "faster" action. Examples, Improved Bull Rush and Improved Feint (lets you use Bluff in combat as a move action instead of a standard action).
* Class ability feats that allow you to use an ability more times/day, or with fewer restrictions on the ability, or with some bonus to the ability. Examples, Extra Rage or any of the sneak attack feats.
* Metamagic feats. Which begs the question -- with 2000+ feats, are there any ways to metamagic a spell that have not been covered?
* Item Creation feats. Same question -- are there any magic items for which a corresponding feat to create it, does not exist?
* Skill feats. Alertness and its friends.
Then there are the dozens or hundreds of feats that are "patches" to cover other in-game situations. Want to multiclass as a rogue/monk more effectively? There's a feat for that (Ascetic Rogue, from Complete Adventurer). Want to multiclass as an xxx/wizard but not screw up your spellcaster level? There's a feat for that (Practiced Spellcaster). Want to be an archer but your Dex is too low? There are (at least) two feats for that (Zen Archery lets you use Wis and, uh, the one that lets you use Str for thrown weapons).
Now, when I started this response I was going to say that all these feats annoy me. But you know what? They really don't. If a player wants to craft his PC in a certain way, and wants to spend a feat to "break the rules" in some fashion, great! I'm happy that I don't have to make up a house-rule and worry about player resistance to it being nonstandard. I can simply point to the mega list of feats and tell them to pick one that fits.
* Combat feats that allow you to take an action in combat without an AOO and with a bonus or as a "faster" action. Examples, Improved Bull Rush and Improved Feint (lets you use Bluff in combat as a move action instead of a standard action).
* Class ability feats that allow you to use an ability more times/day, or with fewer restrictions on the ability, or with some bonus to the ability. Examples, Extra Rage or any of the sneak attack feats.
* Metamagic feats. Which begs the question -- with 2000+ feats, are there any ways to metamagic a spell that have not been covered?
* Item Creation feats. Same question -- are there any magic items for which a corresponding feat to create it, does not exist?
* Skill feats. Alertness and its friends.
Then there are the dozens or hundreds of feats that are "patches" to cover other in-game situations. Want to multiclass as a rogue/monk more effectively? There's a feat for that (Ascetic Rogue, from Complete Adventurer). Want to multiclass as an xxx/wizard but not screw up your spellcaster level? There's a feat for that (Practiced Spellcaster). Want to be an archer but your Dex is too low? There are (at least) two feats for that (Zen Archery lets you use Wis and, uh, the one that lets you use Str for thrown weapons).
Now, when I started this response I was going to say that all these feats annoy me. But you know what? They really don't. If a player wants to craft his PC in a certain way, and wants to spend a feat to "break the rules" in some fashion, great! I'm happy that I don't have to make up a house-rule and worry about player resistance to it being nonstandard. I can simply point to the mega list of feats and tell them to pick one that fits.