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<blockquote data-quote="Ankh-Morpork Guard" data-source="post: 2637072" data-attributes="member: 10079"><p>These, I'll answer. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I love all of them, but given the choice I usually will head straight for Scifi. I'm a huge Star Wars fan, and so most of my gaming since I began(with WEG d6 Star Wars) has been Star Wars gaming. At the same time, since the release of d20 Future, I've gotten involved in some more generic Scifi games and have found those to be just as entertaining and enjoyable.</p><p></p><p></p><p></p><p>Somewhere in between. I like the adventure to be dramatic and big, but not so much that it throws plot and story to the side for the action. Keep the magic magical, but not so mysterious that the PCs have little access to it.</p><p></p><p></p><p></p><p>Crunch. I mostly homebrew, and its much, much easier to put rules material into my world than a lot of fluff. Sure, some fluff can be fun, but I also find that I enjoy coming up with my own fluff rather than having it fed to me and feeling like I'm forced into a certain way that its 'supposed' to be.</p><p></p><p></p><p></p><p>Depends on the product. I'm a developing artist, myself, and like to believe I have at least a good eye for art from a more critical point of view beyond the simple "I like this/don't like this!" Though my art did start with a more anime look, over the years I've come to see that the style looks much, much better in motion(animated) than it does on in stills. The style can be awkward, exaggerated, and just plain strange when you catch it in a single moment, and so I don't feel its always the most appropriate style for art in books.</p><p></p><p>Photorealism isn't always the best either. Fantasy sometimes needs a more stylistic look, and sometimes even off the wall art like some 1e images. The style of art used really needs to fit with the material in the book more than anything else. </p><p></p><p></p><p></p><p>-Best Cover Art 2005</p><p></p><p>Though I love the cover for Beyond Countless Doorways, and it evokes a unique images that fits well with the book, I feel that Blue Rose's cover is simply better looking. The pose is more alive, with a great use of colour like I've never seen before on a cover for an RPG book. The cover for BCD feels much more stock and normal to me, whlie Blue Rose's is bright, active, and just grabs my eye like nothing else.</p><p></p><p>-Best Electronic Product 2005</p><p></p><p>Simply put, I don't care for PCGen. I used it for a long time, but always felt it was cumbersome and it simply drove me crazy. I've found many other programs that do the same things as PCGen, but are easier to maneuver and easier to add new things to. Added to that, the Counter Collection Digital is simply one of the most useful things I've gotten my hands(well, metaphorically) on. All the Counter Collections have been great, with great art and a nice, cheap alternative to miniatures that don't even require painting.</p></blockquote><p></p>
[QUOTE="Ankh-Morpork Guard, post: 2637072, member: 10079"] These, I'll answer. :) I love all of them, but given the choice I usually will head straight for Scifi. I'm a huge Star Wars fan, and so most of my gaming since I began(with WEG d6 Star Wars) has been Star Wars gaming. At the same time, since the release of d20 Future, I've gotten involved in some more generic Scifi games and have found those to be just as entertaining and enjoyable. Somewhere in between. I like the adventure to be dramatic and big, but not so much that it throws plot and story to the side for the action. Keep the magic magical, but not so mysterious that the PCs have little access to it. Crunch. I mostly homebrew, and its much, much easier to put rules material into my world than a lot of fluff. Sure, some fluff can be fun, but I also find that I enjoy coming up with my own fluff rather than having it fed to me and feeling like I'm forced into a certain way that its 'supposed' to be. Depends on the product. I'm a developing artist, myself, and like to believe I have at least a good eye for art from a more critical point of view beyond the simple "I like this/don't like this!" Though my art did start with a more anime look, over the years I've come to see that the style looks much, much better in motion(animated) than it does on in stills. The style can be awkward, exaggerated, and just plain strange when you catch it in a single moment, and so I don't feel its always the most appropriate style for art in books. Photorealism isn't always the best either. Fantasy sometimes needs a more stylistic look, and sometimes even off the wall art like some 1e images. The style of art used really needs to fit with the material in the book more than anything else. -Best Cover Art 2005 Though I love the cover for Beyond Countless Doorways, and it evokes a unique images that fits well with the book, I feel that Blue Rose's cover is simply better looking. The pose is more alive, with a great use of colour like I've never seen before on a cover for an RPG book. The cover for BCD feels much more stock and normal to me, whlie Blue Rose's is bright, active, and just grabs my eye like nothing else. -Best Electronic Product 2005 Simply put, I don't care for PCGen. I used it for a long time, but always felt it was cumbersome and it simply drove me crazy. I've found many other programs that do the same things as PCGen, but are easier to maneuver and easier to add new things to. Added to that, the Counter Collection Digital is simply one of the most useful things I've gotten my hands(well, metaphorically) on. All the Counter Collections have been great, with great art and a nice, cheap alternative to miniatures that don't even require painting. [/QUOTE]
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