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2006 ENnies Judge Voting Poll/Thread
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<blockquote data-quote="JoeGKushner" data-source="post: 2640631" data-attributes="member: 1129"><p><strong>- Fantasy or Modern/SciFi?</strong></p><p></p><p>The lame answer of course, is that it depends. For most of my games, I prefer fantasy. In general, I feel that it's been done better and has some stronger ground to stand on in avoiding real world issues like religion, politics, and modern world views. Games like D&D with it's various setting, Harp, Rolemaster, Warhammer, and others have provided me with many a year of enjoyable games.</p><p></p><p>However, I grew up reading comic books and was introduced to roleplaying games through the original yellow boxed Marvel Super Heroes game by then TSR. The FASERIP system was easy (even though it seems that you couldn't kill anything) and I still enjoy games like Mutants & Masterminds, Champions 4th/5th ed, Silver Age Sentinels Tri-Stat version and a few others.</p><p></p><p>On the other hand though, if the modern game is good, then I have no problems embracing it. Delta Green is one of my favorite resources for many things of the modern-weird world. Dark Matter was another winner in that vein. Star Wars d6 killed many a player with a lucky shot. GURPS Traveller was another one.</p><p></p><p><strong>- High or low Fantasy?</strong></p><p></p><p>Traditionally high fantasy. Many works of fiction these days go this route and the swords & sorcery genre isn't quite as healthy or viable for many new players as it was. Who doesn't want a fighter-mage running around with a glass steel sword that acts as a ring of wizardry or an albino summoner whose sword sucks souls eh?</p><p></p><p>That hasn't stopped me from playing or GMing games like Slavelords of Cydonia using the Black Company or messing around with the Thieves World game or playing in a Midnight Campaign or enjoying playing Conan OGL.</p><p></p><p></p><p><strong>- Crunch of Fluff?</strong></p><p></p><p>I find crunch easier to manipulate into my own campaign. However, good fluff, like Spherewalker, a book with zero crunch, can lead to some great ideas and some great campaigns in and of itself. </p><p></p><p><strong>- Anime or Photorealism?</strong></p><p></p><p>? I'd need some specifics here. For example, the manga Berserk is grim and dark and bloody. Perfect for using illustrations in a Warhammer or other low magic campaign. Stuff like Escaflowne is great for using Mechs in a fantasy d20 campaign. Photorealism like the stuff that Elmore or others do? Is that what that means? If so, it's what I grew up on and has a very strong precense in the market but the b&w illustrations, like say from the Soverign Stone 3.5 book by Larry Elmore, don't strike me as being better than say, Chronicles of the Cursed Sword.</p><p></p><p></p><p><strong>- Name at least two Ennies winners or losers from the past two years that you feel were undeserved.</strong></p><p></p><p>Not touching that one.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 2640631, member: 1129"] [B]- Fantasy or Modern/SciFi?[/B] The lame answer of course, is that it depends. For most of my games, I prefer fantasy. In general, I feel that it's been done better and has some stronger ground to stand on in avoiding real world issues like religion, politics, and modern world views. Games like D&D with it's various setting, Harp, Rolemaster, Warhammer, and others have provided me with many a year of enjoyable games. However, I grew up reading comic books and was introduced to roleplaying games through the original yellow boxed Marvel Super Heroes game by then TSR. The FASERIP system was easy (even though it seems that you couldn't kill anything) and I still enjoy games like Mutants & Masterminds, Champions 4th/5th ed, Silver Age Sentinels Tri-Stat version and a few others. On the other hand though, if the modern game is good, then I have no problems embracing it. Delta Green is one of my favorite resources for many things of the modern-weird world. Dark Matter was another winner in that vein. Star Wars d6 killed many a player with a lucky shot. GURPS Traveller was another one. [B]- High or low Fantasy?[/B] Traditionally high fantasy. Many works of fiction these days go this route and the swords & sorcery genre isn't quite as healthy or viable for many new players as it was. Who doesn't want a fighter-mage running around with a glass steel sword that acts as a ring of wizardry or an albino summoner whose sword sucks souls eh? That hasn't stopped me from playing or GMing games like Slavelords of Cydonia using the Black Company or messing around with the Thieves World game or playing in a Midnight Campaign or enjoying playing Conan OGL. [B]- Crunch of Fluff?[/B] I find crunch easier to manipulate into my own campaign. However, good fluff, like Spherewalker, a book with zero crunch, can lead to some great ideas and some great campaigns in and of itself. [B]- Anime or Photorealism?[/B] ? I'd need some specifics here. For example, the manga Berserk is grim and dark and bloody. Perfect for using illustrations in a Warhammer or other low magic campaign. Stuff like Escaflowne is great for using Mechs in a fantasy d20 campaign. Photorealism like the stuff that Elmore or others do? Is that what that means? If so, it's what I grew up on and has a very strong precense in the market but the b&w illustrations, like say from the Soverign Stone 3.5 book by Larry Elmore, don't strike me as being better than say, Chronicles of the Cursed Sword. [B]- Name at least two Ennies winners or losers from the past two years that you feel were undeserved.[/B] Not touching that one. [/QUOTE]
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