2006 WotC D&D Product Survivor - Round 11

Which do you want voted off the "Best 2006 WotC D&D Product" list?

  • Complete Mage

    Votes: 12 8.8%
  • Dragonmarked

    Votes: 43 31.6%
  • Expedition to Castle Ravenloft

    Votes: 19 14.0%
  • Fiendish Codex I: Hordes of the Abyss

    Votes: 7 5.1%
  • Fiendish Codex II: Tyrants of the Nine Hells

    Votes: 4 2.9%
  • Player's Handbook II

    Votes: 12 8.8%
  • Red Hand of Doom

    Votes: 13 9.6%
  • Shattered Gates of Slaughtergarde, The

    Votes: 26 19.1%

  • Poll closed .
I voted Expedition to Castle Ravenloft, again, for same reasons as previous polls and it simply stayed true to the adventure layout, but not the nature of the adventure. That's what made Ravenloft kick off into a campaign setting.
 

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Down with Adventures!

More because I have no use for them that anything else at this point. As before, Revenloft gets a pass by me since it is Ravenloft and I actually purchased it.

Red Hand it is. It may be a very good product, I wouldn't know (and I fully admit that is why it is doomed in my eyes and gets my vote - not that my one vote is going to make a difference at this point).
 

Jedi_Solo said:
Down with Adventures!

More because I have no use for them that anything else at this point. As before, Revenloft gets a pass by me since it is Ravenloft and I actually purchased it.

Red Hand it is. It may be a very good product, I wouldn't know (and I fully admit that is why it is doomed in my eyes and gets my vote - not that my one vote is going to make a difference at this point).
Just a tip--Red Hand of Doom is well-loved among adventures this year for its excellent design and useful Behind the Curtain insights, so if you want to knock off an adventure next time and you don't want to pick on Ravenloft, I suggest Slaughtergarde.
 

Rystil Arden said:
if you want to knock off an adventure next time and you don't want to pick on Ravenloft, I suggest Slaughtergarde.

I've heard more about Slaughterguarde than I have about Hand (okay - maybe I've heard more recently) and I have actually looked at the Slaughterguard product (which is more than I can say for Hand). I liked the mini-boxed-set/mini-campaign set up for Slaughterguard and it is that that concept that actually made me look at it in the first place. I fully admit that I have not looked at either in what I would call "in depth".

With Slaughterguard having gotten more of my attention than Hand, even if Slaughterguard wasn't later in alphabetical order I would still be voting for Hand first with Slaughterguard being the next one on the list. I was simply too lazy to do a full explanation in my earlier post.

I honestly do thank you for the input though. I like Behind The Scenes stuff so I may have to take a look at Hand just to see what those say.
 
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Shattered Gates gets my vote - felt it needed more plot and was a bit lacking overall as a ready to run module.

Don't know anything about Dragonmarked so can't comment on that one - most of the otehr survivors I really quite like.
 

Jedi_Solo said:
I've heard more about Slaughterguarde than I have about Hand (okay - maybe I've heard more recently) and I have actually looked at the Slaughterguard product (which is more than I can say for Hand). I liked the mini-boxed-set/mini-campaign set up for Slaughterguard and it is that that concept that actually made me look at it in the first place. I fully admit that I have not looked at either in what I would call "in depth".

With Slaughterguard having gotten more of my attention than Hand, even if Slaughterguard wasn't later in alphabetical order I would still be voting for Hand first with Slaughterguard being the next one on the list. I was simply too lazy to do a full explanation in my earlier post.

I honestly do thank you for the input though. I like Behind The Scenes stuff so I may have to take a look at Hand just to see what those say.
No problem--I actually don't buy adventures at all, so I'm not speaking as a satisfied RHoD customer or anything, but I have heard good things about it.
 

I continue to vote for the Shattered Gates, as I wanted more module and less setting.

I think FCII is likely to get my next vote, once Shattered falls off, as I just don't find it as interesting as FCI. Somehow the information seems less useful than I'd hoped, though I've only owned it for a few weeks. Dragonmarked appeared uneven to me also, though I've only skimmed it. It's hard to vote stuff off if you have only skimmed it....

I don't run Eberron, but Secrets was a great book that I'll buy someday to use for a far off continent. Actually, I may buy it to use for my Atlantis that I had planned to use the Splurgoth from Rifts in, and use this instead.
 

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