2008 ENnies Judge Nom Q&A Thread

zacharythefirst

First Post
I figured with ENnies judge voting less than a week away now, it might be a good idea to start a thread to answer any additional prospective voters have about the candidates. I'll be very happy to answer whatever questions folks may have in regards to my positions on gaming or my candidacy in general. I'm sure the other judges would also love to answer your questions, so fellas (and ladies), pile on in!

Here's the link to the judge nominee website , and the direct pdf link to my answers . The other nominee answers can be linked direct from the nominee website as well.

First off, for my part, let me just reiterate a few things about me: My name is Zachary Houghton, and I'm definitely the lurker of the group. :) As you can see, I'm definitely "new blood" of sorts, but I hope that after reading my judgeship Q&A, you'll find a serious, qualified candidate for this position who not only afford it the respect it deserves, but will do his best to make each step of the way as open, direct, and public as possible. I'm open to any and all gaming questions, and I hope that after getting to know me better, you'll give the chance to represent the gaming community in this position, as well as the privilege getting to hobnob with what seem like some very cool fellow judge nominees by honoring me with your vote. :)

Anyhow, the floor's open--ask away, and I'll answer questions as I'm able (as I imagine the other nominees will as well). Hopefully, you'll like what you read, and decide I'm worth the vote (and if not me, well, then, thanks for taking the time to look)!
 

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Great idea Zachery. If you don't mind I'll just post my bio and answers to save people the link. If you want any more information just ask, or you can check out my blog for in dept discussions on the process I used for judging, the way I voted, and ideas for how I would do it again.

Jeramy Ware
Having been a gamer for 25 years, I have run numerous campaigns using a great many different systems. I have extensive experience as both a Game Master and a player, and though I have never been a part of the industry, I have been a member of the community for most of my life.

I believe that I am a good judge because I enjoy reading a variety of games, and can see through their differences without having any preconceived notions about the inherent superiority of any single system. I also have the time and desire to read through the great many books that I would have to review as a judge. Due to the flexibility of my job I will have ten to twelve hours each weekday to dedicate to fulfilling my responsibilities.

During my term as a judge for the 2007 awards I feel that I proved myself more than capable of handling my duties, as comments from fellow judges can attest, and I promise to bring the same work ethic and openness to my term this year, should I be elected again.

Finally, I'll not only commit myself, but each of my three weekly games to making sure as many games as possible are judged through actual play-test, rather than simple study. I have a dedicated group of experienced players who are as voracious as I am about trying new games, and they have proven to be just as excited to be a part of this process.

2008 ENnies Judge Questionnaire

1. When did you join the RPG hobby and what inspired you to become involved and stay with it?
I was first introduced to gaming by my older brother, who used me as guinea pig to try out his campaigns back in 1982. I've stayed involved for all these years because there's nothing I enjoy doing more than roleplaying, and I can't think of a better hobby to spend my time on.

2. Since you joined the hobby, what roles have you played (e.g. vending, professional writing and publishing, reviewing, convention organizing, homebrewing, playing, GMing, etc.)?
I've been a GM for most of my gaming experience, though I've played a great deal as well. I often homebrew my own systems and always my own campaigns, but have never really had an interest in publishing.

3. The ENnies require a major commitment of time and mental energy. What resources do you bring that will help you discharge these responsibilities? Will your gaming group or other individuals be assisting you?
I own a small business and have a great deal od flexibilty in my work, allowing me to spend 10 to 12 hours a day working on my ENnies responsibilities. My group has also proven willing to help me playtest the materials, and I often turn to them to discuss their perspectives on the products.

4. What interests, experience and skills do you bring from outside the hobby that you think will make you a more effective judge?
Time and energy, solid judgment, and a commitment to fulfill my responsibilities.

5. What styles and genres of RPGs do you enjoy most? Are there any styles or genres that you do not enjoy? Which games best exemplify what you like?
At the moment I'm really on a sci-fi or biblical apocalypse kick, but that changes pretty frequently. Usually I find myself wanting to play whatever I'm not currently running. I don't have a lot of experience playing Westerns, though I don't know that I would dislike them, and I have a lot of favorite game systems though GURPS, D&D, and Shadowrun are my old stand-bys.

6. What system do you think is best designed? Is it the one you play most?
Ouch, that's tough. I like systems that are written to evoke a specific style of play. GURPS has my all-around vote, because I feel like it can be used for anything, but I play d20 most frequently.

7. What games have you played in the past year? List up to 10 RPGs you have played the most.
Well, I play tested a lot of games for the ENnies last year, so I'll stick to the ones I've played most often:
D&D 3.5, GURPS 4e, Shadowrun 4e, Scion, L5R 3e, Spycraft 2.0, Runequest (Mongoose), Obsidian, Hollow Earth Expedition, and Conspiracy X.

8. Briefly summarize the criteria you will use for judging products in the different categories. How will you deal with comparing products of vastly disparate lengths, medium (PDF vs. print), or mechanics to prose ratios? Will innovation and originality play a major role?
Much of my voting preferences have been discussed in length on my blog, but most importantly it comes down to judging each product on its own merit, not worrying about how it stacks up against something else.

9. How will you judge supplements or adventures for game systems whose core rules you are unfamiliar with or you believe are badly designed? What about for systems that are out of print?
Like last year, I will get my hands on core materials for any system I don't already own wherever possible. If I simply don't like a system I will seek out reliable sourses that do. Last year I referred to revies and actual play posts extensively during my reviews to try and understand what other people find to be fun about the system.

10. How would you like to see the ENnies change (categories, policies, etc)? What should remain inviolate?
Mostly I think communication between the ENnies staff and publishers needs to be improved. There needs to be a quick easy way for entrants to see any decisions or changes that have been made that might effect their products. Beyond that, I think the Ennies need to keep their fan-based focus. Keep open communication with anyone interested about each product and why they are being considered.

BONUS: (optional) If you were an RPG, what would it be, and would you play it?
Some terribly complex Frankenstein homebrew. I'd play it, but no one else would likely enjoy it.
 

Not at all, Jeramy! Actually, I'll also go ahead and save folks the time and post mine, too!

Zachary Houghton

I've been gaming since 1993, although the games I played early on tended to be those from the 80s. I started out with Palladium Fantasy, and soon branched out to many different titles, playing in memorable sessions of TMNT, Rules Cyclopedia D&D, Classic Traveller, Ghostbusters, Rifts, Marvel FASERIP, and more. Since then, favorites of mine have included d20 (various incarnations), Truth & Justice, Rolemaster, HARP, In Harm's Way, Roma Imperious, Iron Gauntlets, Burning Wheel, GURPS 3e, Delta Green, Artesia, and many more. To me, the true mark of success for a RPG product is not how pretty it may look, or how many shelves it sits on, but rather, how many tables it is played at, and how much inspiration and enjoyment it brings to gaming tables.

If elected to a judgeship, I will be honored by the responsibility you've entrusted me with. I will make my evaluation and selection process as open, public, and visible as possible, explaining the whys and wherefore of the process as much as I can. I hold no agenda other than that of quality, and I do not care who made a product, so long as it is a great product that encourages and/or assists in a fun session or campaign of top-notch gaming. A judge owes those who elected him and those whose products he is evaluating the full, conscientious, and thorough discharge of his duties, and I will work as hard as I can to give every product the best look regardless of company, system, or genre.

2008 ENnies Judge Questionnaire
1. When did you join the RPG hobby and what inspired you to become involved and stay with it?

I began playing RPGs in 1993 (a meteorite fell on my character in the first 5 minutes; you have to love those junior high games!), and even with a rough first few sessions, I fell in love with gaming immediately. The only inspiration I needed to stick with it through the years were the feelings I had when I gamed—those of worlds of endless possibility, excitement, and adventure. That, and hanging out with good friends (and new ones)—what could be better?

2. Since you joined the hobby, what roles have you played (e.g. vending,
professional writing and publishing, reviewing, convention organizing,
homebrewing, playing, GMing, etc.)?

I think most gamers try at some point to write for themselves, their group, or the hobby; my contribution on that level has been as a Rifter contributor and supplier of various homebrew works. I also cover Gen Con Indy as “press” yearly and love every minute of it! In addition, I review RPG products for a variety of websites, but that would all be moot if it weren’t for the dual roles I have and love as heavy-duty player and GM.

3. The ENnies require a major commitment of time and mental energy. What resources do you bring that will help you discharge these responsibilities? Will your gaming group or other individuals be assisting you?
I have started a new position at work, one that leaves me with free time in which to review and evaluate plenty of gaming material. When fitting, I have a fantastic gaming group to assist me, one that has plenty of diverse gaming experience, an eagerness to try out new material, and a rather unique collective sense of humor to boot. Above all, I have the desire to make the judging process as open, direct, and public as I am allowed and able.

4. What interests, experience and skills do you bring from outside the hobby
that you think will make you a more effective judge?

My other hobbies include art, writing, reading, and history. All of these areas can be pretty directly (and indirectly) useful in judging gaming products.

I’m also a veteran of the U.S. Air Force, a vocation that saw me placed around the world in situations requiring integrity, flexibility, dedication, understanding, and an appreciation both of beautiful simplicity and useful innovation. Further, I’m also a History/Art History major, which might as well prove useful for this, as it has thus far failed to prove useful in the job market.

5. What styles and genres of RPGs do you enjoy most? Are there any styles or genres that you do not enjoy? Which games best exemplify what you like?
I really have no one RPG style or genre I value highly above any others (I really am all over the map as far as what I play!), but I do admire various features in many diverse RPGs. I love the carefully-considered mechanics of Burning Wheel. I love the build and widespread appeal/availability of d20/D&D 3.5. I love the sheer, unabashed enthusiasm of Rifts. I love the awesome attitude and surprising range of Risus. I love those Rolemaster crit tables. I love the mutant creation tables in TMNT. I love of the freaky-cool vibe of Lacuna. I love what Traveller simply is and can be. I love the maps from MERP. I love the troupe play and writing from In Harm’s Way. I love the intrigue and careful, clever maneuvering Amber encourages. I love Delta Green, period. I love the pure fact people would take time to create a game in the first place and put so much investment and enthusiasm into it.
Seriously, what an amazing hobby!

The only games I really dislike are a) those that do not inspire, and b) those that are flat-out unplayable. I also dislike any game that attempts to denigrate another form of roleplaying, or takes a holier-than-thou attitude.

6. What system do you think is best designed? Is it the one you play most?
There are a couple of RPGs that would make this list for me. For a medium-to-heavy rules RPG, I would submit Burning Wheel. BW has managed to combine innovation with a robust, completely-realized set of core mechanics that really just make it an astoundingly “whole” game. I also really admire how the lifepaths fit into and enhance the overall game.

As far as “rules-lite” games go, I admire Risus, and have made it my beverage-and-pretzels game of choice. I also find the core concept and cliché rules can handle multi-session gaming as well. The game handles just a diverse array of genres with minimal difficulty through a very simple concept, and I think that’s great.

Both of these games see regular play in my gaming rotation.

7. What games have you played in the past year? List up to 10 RPGs you
have played the most.


In the past year, I’ve played In Harm’s Way, Delta Green, Rules Cyclopedia D&D, HARP, Burning Wheel, Risus, Rifts, Ramlar, Roma Imperious, (using True 20), Palladium Fantasy, Iron Gauntlets, Classic Traveller, Epic RPG, Coyote Trail, D&D 3.5, GURPS 4e, and a sort of freeform craziness at Gen Con Indy that I don’t think had
a name, but sure was a lot of fun.

The 10 games that I’ve likely played the most would likely be (in no particular order)
Rolemaster, D&D 3.5, Risus, Rifts, Palladium Fantasy, Rules Cyclopedia D&D, Roma Imperious, Burning Wheel, Classic Traveller, and HARP.

8. Briefly summarize the criteria you will use for judging products in the different categories. How will you deal with comparing products of vastly disparate lengths, medium (PDF vs. print), or mechanics to prose ratios? Will innovation and originality play a major role?
First, I would like to reiterate my campaign pledge of making this judging and evaluation as open as possible, if you do me the honor of electing me to this awesome responsibility.

The length or size of a book or product does not necessarily denote quality or value. Each product, regardless of length, will be evaluated on organization, focus, overall substance and style, and if it inspires/enhances the roleplaying experience. Aesthetics do play a role (obviously much more in certain categories than others), but are not always the final determination of a product’s quality. Obviously, when they affect a product’s usability, that factors in much more.

Regarding pdf vs. print, the book should be easy to read and follow, regardless of medium. Aside from that, both pdf and print products should be judged on actual content and quality, not preferred medium.

Mechanics-to-prose is a case-by-case basis. If a book achieves its intended goal through whatever mechanics/prose ratio it may have, that’s far more important to me than any abstract number or formula.

Innovation and originality are fantastic, valuable aspects to any product, so long as they improve that product. Being different just to be different without enhancing the quality of product carries little weight with me.

What goes into evaluating any game product is a long, involved, considerate list, but you might boil it down to “does it bring the awesome?”

9. How will you judge supplements or adventures for game systems whose core rules you are unfamiliar with or you believe are badly designed? What
about for systems that are out of print?

First, let me say I have been very blessed to be able to play a wide range of systems, so I am very much hoping this maximizes the number of products I am able to evaluate with immediate or quick familiarity system-wise. Aside from that, I pledge to familiarize myself with as many different systems as I can for this competition. And for those times I may not know the system or not personally care for it, I think I have to really step back and look at the overall product for what it is and what it offers. Descriptions, usability, flow of text and prose—a judge needs to be willing to ask for help when need be and work like crazy to make sure each submitted product gets the best possible look. These individuals and publishers entrusted us with a copy of their work for full evaluation—we need to
honor that trust.

10. How would you like to see the ENnies change (categories, policies, etc)? What should remain inviolate?
I really only have two changes I would encourage, and they are as follows:
A) Attempt more of an outreach to brick-and-mortar store gamers. Make this award as big a deal in “meatspace” as possible!
B) Ban Green Ronin from choosing music at the ENnies award ceremony. Hearing the Black-Eyed Peas’ “Pump It” each time for all of their 146 victories in 2006 nearly drove me over the edge. ;)

Seriously, aside from that, just continue the outreach to other game forums and message boards as much as possible. We’re all one big hobby, after all!

BONUS: (optional) If you were an RPG, what would it be, and would you play it?
I believe I would be someone's old homebrew system. A couple of really good ideas surrounded by a lot of baggage and tacked-on bits from years past. Would I play it? Heck, yeah--I'm always up for a game!!!
 
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Chris Gath
Chris "Crothian" Gath started in gaming when Santa Claus brought him the D&D
Basic Game in 1980. Since then he has organized many groups of gaming and even
helped organize two college gaming clubs, a pair of Ohio Game Days, worked at the
Marcon Convention for many years, and finally found his way into online reviews at
EN World and RPGNow. Chris served four years as ENnies judge, a task that he has
thoroughly enjoyed. He has been a firm supporter of the smaller press companies
and of the PDF market.

2008 ENnies Judge Questionnaire

1. When did you join the RPG hobby and what inspired you to become
involved and stay with it?

I started gaming back in 1980 but it really was not until college that I really joined
the hobby. I was introduced to a dozen new games and really got to experience the
creativity and friendships that role playing games inspire. Each year I meet new
people through the hobby and it is the people that make it the great fun that it is.

2. Since you joined the hobby, what roles have you played (e.g. vending,
professional writing and publishing, reviewing, convention organizing,
homebrewing, playing, GMing, etc.)?

I have mostly been a GM and Storyteller. I have done a few hundred reviews and
had the opportunity to organize a couple Ohio Game Days, two college gaming clubs,
and help out for a few years at Marcon. I have my own little homebrew that I have
made a wiki for and organize message boards for my groups.

3. The ENnies require a major commitment of time and mental energy. What
resources do you bring that will help you discharge these responsibilities?
Will your gaming group or other individuals be assisting you?

This year I have gather together a few good groups so I can do more playtesting for
my reviews and hopefully for the ENnies. I have a job that I can take time off from
if it is needed. My family and friends are fully aware of the time commitment it takes
from my judging in the years past and are fully supportive of it.

4. What interests, experience and skills do you bring from outside the hobby
that you think will make you a more effective judge?

I’m an avid reader and a hiker. Reading only game books for a few months can
drive anyone nuts so I have found that reading a good novel really helps relax the
brain. Physically sitting and reading for hours is also not good so I get out and hike
a few miles every day. It helps my organize my thoughts and go over what I have
read. I am a notorious list maker and note taker which makes keeping track of what
is good about what books really easy.

5. What styles and genres of RPGs do you enjoy most? Are there any styles
or genres that you do not enjoy? Which games best exemplify what you
like?

This year I am really experiencing the almost opposite ends in gaming. I run D&D in
Eberron using the Shackled City with minis and battle maps. And then I’m also
running Changeling with has no premade adventures that I am using and is very
character oriented. I prefer the fantasy games and the fantastic along with the pulp
to games like super heroes or Noir. I have found White Wolf games like Adventure
and Changeling really have what I am looking for in them.

6. What system do you think is best designed? Is it the one you play most?
The best designed system I have seen is Dread. It is very simple and the mechanics
reinforce the horror. But the game I play the most is D&D. It is what many of my
friends know and understand best.


7. What games have you played in the past year? List up to 10 RPGs you
have played the most.

I’ve gotten to play many games in the past year thanks to conventions and just
wanting to try out games. The ones I played the most were D&D, Changeling the
Dreaming, Paranoia, Scio: Hero, Dread, Exalted, Spirit of the Century, Passages, Call
of Cthulhu, and Buffy the Vampire Slayer.

8. Briefly summarize the criteria you will use for judging products in the
different categories. How will you deal with comparing products of vastly
disparate lengths, medium (PDF vs. print), or mechanics to prose ratios?
Will innovation and originality play a major role?

I am a big fan of creativity. I like games that attempt to push the boundaries and
try something new. But I still want a coherent game that I can understand and
teach people. I find that I just rate a book for what it is and not be more impressed
with things in print over PDF.

9. How will you judge supplements or adventures for game systems whose
core rules you are unfamiliar with or you believe are badly designed? What
about for systems that are out of print?

Judging games that I am not familiar with is always tough. I go out and buy the
core rules to such games and teach myself how to play them. I feel that is the only
way to accurately judge anything. For games I am not a fan of I have to work
harder to see what the supplement does and how well it does it for that game. For
games that are out of print it can be tougher. Luckily, many of them are now out in
PDF even after the print run sells out and I can easily get them. Otherwise I will find
someone locally who has it and borrow it from them.

10. How would you like to see the ENnies change (categories, policies, etc)?
What should remain inviolate?

I would like to see the ENnies find a way to get more books entered even when the
publisher does not enter them. I would like to see a few more people on Staff so
that Densie has a little less to do. I also would like to see a little more of the process
become transparent so that fans and publishers have a better understanding of what
goes on.

BONUS: (optional) If you were an RPG, what would it be, and would you
play it?

I’d be a rules game that tries to be a little artsy. It would work really well if I ran it
but it would not always make a lot of sense for other people

:cool:
 

Ha! I'm in, too. :)

-- o --

Kevin Kulp

Kevin "Piratecat" Kulp has been gaming for 27 years and has been an ENnies judge in 2001,
2005 and 2007. He has also been M.C. for the ENnie Awards Ceremonies in 2005, 2006 and
2007. A gamer since 1980, he first joined EN World while playtesting 3e D&D in 1999. He has
since helped run the site as an admin, staying highly active in community game days and
helping promote games ranging from D&D to Feng Shui, Call of Cthulhu, Dread and Paranoia.

In the real world Kevin is currently a video game designer working on Pixar games, as well as
a former expert on sleep, fatigue and alertness. In the past he has playtested, written or
edited several RPG products professionally, including Grim Tales, Skull & Bones, and the
psionic adventure Of Sound Mind. With a passion for gaming and a love of RPGs, Kevin looks
forward to culling through this year's products to find the best of the best.


2008 ENnies Judge Questionnaire

1. When did you join the RPG hobby and what inspired you to become involved and stay with it?

I started gaming in 1980 as part of our high school’s afterschool club that was run by a
Social Studies teacher. One of my friends told me, “You’ve got to come to this D&D club.
Mr. Lincoln has a ring that causes diarrhea!”

I had to find out what he meant.

I think the game got me right there. It still hasn’t let me go.


2. Since you joined the hobby, what roles have you played (e.g. vending, professional
writing and publishing, reviewing, convention organizing, homebrewing, playing, GMing,
etc.)?

For more than a decade I was very involved in the RPGA’s “Classics“ game modules, both as
an author and as a judge; I ran close to 200 RPGA games, and won “Best RPGA Judge” at
GenCon several times. More recently my focus has been on building relationships through EN
World game days and events. I also run my own campaign, and I host both small conventions
and local game days. I have served as an ENnies judge three times, most recently being this
past year. I’ve also been honored to act as M.C. at the ENnies awards ceremony for several
years running.

In past years I’ve been lucky enough to write and edit for several publishers, including Bad
Axe Games, Green Ronin, Sword & Sorcery and Fiery Dragon. My psionics module “Of Sound
Mind” was actually nominated for an ENnie at the time. It’s worth noting that this adventure
may be independently updated to 3.5 D&D and e-published by Fiery Dragon at some point in
2007, with no involvement by myself. Should this occur, and I be nominated as a judge, I
plan to recuse myself from judging any category it may appear in.

3. The ENnies require a major commitment of time and mental energy. What resources do
you bring that will help you discharge these responsibilities? Will your gaming group or other
individuals be assisting you?

As a former editor and proof-reader, I have experience in reading quickly and accurately. I
also have a proven system of evaluation and ranking that has served me well in past years
that I have judged. I read carefully, take copious notes, and playtest as needed.

4. What interests, experience and skills do you bring from outside the hobby that you
think will make you a more effective judge?

My full-time job is as a video game designer, and I have a background in writing, editing and
proofing. The combination of design skills and a literary background help me evaluate
candidates for writing, design and playability. I am lucky to be friends with talented artists
who also teach me what to look for when evaluating art and production values.

It’s not mandatory, but I think it’s very important for judges to have a vast knowledge of
games when evaluating books and products for the ENnies. Knowing what games have come
before, what games currently exist and how game mechanics interrelate has proven essential
to me when judging in the past.

5. What styles and genres of RPGs do you enjoy most? Are there any styles or genres
that you do not enjoy? Which games best exemplify what you like?


I prefer games which do not require constant cross-referencing of the rulebook once the
game rules are learned. Call of Cthulhu, Feng Shui, Paranoia, D&D, Mutants and
Masterminds… all these are examples of games which can be run without the GM ever having
to check the rules. When a game requires me to regularly and systematically cross-check
tables in a screen or rulebook, I tend to run it less often.

6. What system do you think is best designed? Is it the one you play most?
The question is, best designed for what? Dread (which won an ENnie in 2006) may be the
best designed horror game I’ve seen, because it’s the only horror game I know of whose
mechanics actually make the game scarier instead of distancing the players from the story.
In comparison, I have a deep and abiding love for D&D despite its relative complexity. D&D
does a wonderful job of recreating the type of fantasy campaign I wish to run, and so I’ve
been running it throughout all of its editions.

When evaluating games, the trick is to compare their design to their goals. Battletech or
Champions are never going to be rules-lite, and that’s a fine thing; they’re not trying to be,
and should be evaluated accordingly.

7. What games have you played in the past year? List up to 10 RPGs you have played the
most.


My bi-weekly game is a long-running D&D campaign. I love other systems, though, enough
that I throw my own mini-con for 50 or so people solely as an excuse to play all the games
we’d never normally find players for! In the past year I’ve played Mutants & Masterminds,
Time Master (using True 20 rules), Savage Worlds, Warhammer FRP, Dread, Call of Cthulhu
(classic BRP system), D&D, Paranoia (both 2nd edition and XP), and Feng Shui. I also have a
game of Esoterrorists planned, and with luck a game of Hollow Earth.

8. Briefly summarize the criteria you will use for judging products in the different
categories. How will you deal with comparing products of vastly disparate lengths, medium
(PDF vs. print), or mechanics to prose ratios? Will innovation and originality play a major
role?

I place high stock in good and interesting writing, and in effective editing. I have very little
tolerance for typos. A book should be able to communicate its theme or “mood” through both
words and art, and then succinctly lay out rules that make it fun and easy for players to sit
down and play. Many “indie” games are particularly effective at this.

What is a game trying to achieve? A 16 page pdf has different goals than an 800 page
campaign setting. Judge each one accordingly, and focus on the ultimate utility to a GM or
player. “How often will I want to use this book” is a fine question for helping evaluate an
entry. So is “does this art and cartography boost the product to new heights, or does it drag
it down?”

I tend to rate effective use of innovation and originality reasonably strongly. There are times
when a game simply uses an odd mechanic to be different, and that impresses me far less
than when a mechanic is elegantly and effectively integrated into the design. A good
example is the use of playing cards in Deadlands; they added to the game, they fit the
genre, and they simply made the game more fun.

9. How will you judge supplements or adventures for game systems whose core rules you
are unfamiliar with or you believe are badly designed? What about for systems that are out
of print?


Playtest! If something looks clunky or particularly impressive, it’s often worth getting friends
together to try it out. If a game can’t be evaluated without an out of print system, there’s
ebay or my local game store. Luckily, my library of older games is fairly extensive, so I
haven’t run into this problem very often.

10. How would you like to see the ENnies change (categories, policies, etc)? What should
remain inviolate?

Ironically, I think that electing qualified new judges every year– “fresh blood” – is very
important to making sure that the awards to not become entrenched in a small group’s
personal biases. I’m always amazed that so little politicking or bickering happens between
ENnie judges, and that’s largely due to a mature and effective judging and evaluation
system. Even with that, electing representatives each year with different experience can
only improve the process. For instance, Master of the Game’s blog this past year was a
fantastic tool for opening up the ENnies process to the RPG community.

Thanks very much for listening. Pay attention when ranking the potential judges, and help
make the awards process the best it possibly can be.


BONUS: (optional) If you were an RPG, what would it be, and would you play it?


I’d be “Robogorilla versus the Vampirates of Ninjasaur Island,” a pulp mecha-horror action
game I’ll some day design, and I’d play myself in a heartbeat.
 
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Guess it doesn't hurt to have this in another place for people to see. :)

Graham Johnson
Graham first started gaming in Middle School with the WEG d6 Star Wars game. He
quickly moved to D&D 2e, and then, 3e as it was released. The more he played, the more
he became a dedicated player and soon moved to running games, himself. While the
majority of his gaming was in the form of d6 Star Wars, and then d20 after it was released,
Graham branched out to multiple gaming systems, such as World of Darkness and GURPS.
Due to this, he has a great deal of knowledge and love for many different games, and it
currently running a D&D 3.5e game, and two Star Wars d20 games, while playing in a
Mutants and Masterminds game and planning out various other games to run as soon as he
can.

Though he is young compared to some, Graham has a great deal of experience from
nearly a decade in the hobby. He loves to read new material and especially enjoys seeing
the many pieces of art throughout the books, and believes that he can bring a different
perspective to the ENnies Judges.

2008 ENnies Judge Questionnaire

1. When did you join the RPG hobby and what inspired you to become involved and
stay with it?

I started gaming around 1998, pulled into a Star Wars d6 game by some friends who knew
the system fairly well. As I was, and still am, a huge Star Wars fan, I was immediately
drawn in and despite loving the game, felt the need to try other things. D&D 2e was soon to
follow, and I played both games regularly before 3e was released and I finally started
running games, myself. When I started to run games, I found that I loved the idea of
building worlds, telling stories through the games, and doing it all in a group atmosphere
where multiple people could contribute and it was impossible to predict where things would
go. That sense of mystery on where a game will go is probably the main force that has kept
me playing for so many years.

2. Since you joined the hobby, what roles have you played (e.g. vending,
professional writing and publishing, reviewing, convention organizing,
homebrewing, playing, GMing, etc.)?

While I started as a player, it didn’t take long for me to start designing my own homebrew
world for D&D. I soon moved to GMing, and mixed that with world design to build even
more. World building and homebrewing really only fit with D&D and the other more generic
games that I played, but I found just as much enjoyment in my love of Star Wars games,
where I could use the entirety of an established galaxy to put the players in and set them
loose.

3. The ENnies require a major commitment of time and mental energy. What
resources do you bring that will help you discharge these responsibilities? Will
your gaming group or other individuals be assisting you?

I have a gaming group that will be glad to test material that requires it, such as trying out
new games to get an actual feel for the mechanics that can’t be had from simply reading. As
my group is like me, a college student, we all have a great deal of free time to commit to
this. The main asset I have is simply that, a great deal of free time to read through the
many, many books that have to be judged.

4. What interests, experience and skills do you bring from outside the hobby that
you think will make you a more effective judge?

I am an avid reader, and so spend a great deal of my time that I have diving between
multiple books. I can keep up with all of them without being lost and usually have at least
three books being read at a time, only limited by the amount of money I have to buy new
ones. Beyond this, I am attending college as an artist and take a great deal of interest in
that aspect of the hobby. I feel that many times great art is overlooked just because of the
name that is attached thanks to bias against an artist or simply because the product doesn’t
have a large amount of distribution. I think that, while not as important as the mechanics
within the books themselves, the art should be greatly appreciated as it helps to strongly
set the tone for the information within the book.

5. What styles and genres of RPGs do you enjoy most? Are there any styles or
genres that you do not enjoy? Which games best exemplify what you like?

Even today, most of my gaming comes in the form of Star Wars. I simply love the universe,
and also find myself gravitating towards Sci-Fi games that are much different in their feel,
such as Traveler. But, like most gamers, I have a special love for the good, old fantasy
genre, be it D&D’s form of unique fantasy or a more Tolkienesque game. In fact, I enjoy
most all genres, be they more modern games, Victorian era games, and especially
superhero games. But the best game out right now, for me, is the newly released Star Wars
Saga edition, which mixes my already stated love of Star Wars with an extremely well
written and fast-playing adaptation of the d20 system.

6. What system do you think is best designed? Is it the one you play most?
Now that I have had time to read over and even play a bit of the new Star Wars Saga
Edition, I have to say that it is probably the best system I’ve seen in years. It is quick,
elegant, and emulates the universe it is meant to portray with ease, while also being easily
adaptable to other games. Despite this, though, I still play far more d20 games. It is the
system I have had the most experience with in my life, and one I feel is very, very well
designed and can be used for many different styles of play.

7. What games have you played in the past year? List up to 10 RPGs you have
played the most.

D&D 3.5e
Star Wars d20
d20 Modern
Mutants and Masterminds
Call of Cthulhu
Paranoia XP
Exalted

8. Briefly summarize the criteria you will use for judging products in the different
categories. How will you deal with comparing products of vastly disparate lengths,
medium (PDF vs. print), or mechanics to prose ratios? Will innovation and
originality play a major role?

The most important thing about a product is the amount of useful information within it.
Obviously, there are production value differences between PDF products and print products,
but how much something costs to make doesn’t mean its great. Short PDFs can contain
more, and better, information than a long, expensive, print product. Mechanics are
important, but a product needs a balance between than and prose to make it readable and,
hopefully, enjoyable. Nothing is worse than boring mechanics that give me a headache from
reading without clear explanations.

Innovation is, to me, very important, but not required. Bringing something new to the table
is almost always a good thing if handled well, but it can be handled badly. Sometimes, the
old ways are best, and so innovation is really only important in a product if it actually makes
things better rather than complicating the game.

9. How will you judge supplements or adventures for game systems whose core
rules you are unfamiliar with or you believe are badly designed? What about for
systems that are out of print?

Its hard to judge a system if you don’t know the rules, so in that case I would do my best to
pick up the core rules and get an understanding of the game, be it out of print(which could
be more difficult, but isn’t impossible. I have a good gaming store nearby with a ton of out
of print material) or simply something new that I haven’t ever played.

Though there aren’t too many systems I feel are badly designed, in the case of running into
a product of that kind, I would do my best to put my own personal bias aside and judge the
supplement on its own merits.

10. How would you like to see the ENnies change (categories, policies, etc)? What
should remain inviolate?

The most important part of the ENnies, to me, is the fact that the judges are drawn from
the community itself, and then the entire community gets to vote. This is about what
gamers think is best, not the people making the games. I think that has to be kept, and
beyond that much of the process has evolved to a very good point with the voting style and
the relative fluidity of the categories to accommodate new products that might not just fit
into one.

BONUS: (optional) If you were an RPG, what would it be, and would you play it?
Despite my love for Star Wars, I’d be Paranoia...dealing with the evils of the (enclosed)
world and making sure everyone was happy, because that is mandatory, citizen.
 


David Temporado, diaglo (WotC, EN World, Dragonsfoot, Mortality.net, RPG.net, NKL/NTL, NiftyBoards, Grognards Tavern, Troll Lords, KenzerCo, GitP, therpgsite, Okay--Your--Turn aka Monte Cook, CM, EN World, Knights & Knaves, Dragonsfoot, USENET, SmartGroups, MSNGroups, EZBoards), zanderat (Yahoo Groups)

USA
Long time gamer and former ENnies judge. My hat of d02 know no limits.



I’m a huge fan of gaming.
2008 ENnies Judge Questionnaire
1. When did you join the RPG hobby and what inspired you to become
involved and stay with it?
Gaming since the 70’s and have fun doing it.
2. Since you joined the hobby, what roles have you played (e.g. vending,
professional writing and publishing, reviewing, convention organizing,
homebrewing, playing, GMing, etc.)?
Gamer. Former ENnies judge (2006)
3. The ENnies require a major commitment of time and mental energy. What
resources do you bring that will help you discharge these responsibilities?
Will your gaming group or other individuals be assisting you?
I’ll be doing this on my own.
4. What interests, experience and skills do you bring from outside the hobby
that you think will make you a more effective judge?
I spend a lot of time reading.
5. What styles and genres of RPGs do you enjoy most? Are there any styles
or genres that you do not enjoy? Which games best exemplify what you
like?
Fantasy and Scifi gaming peak my interest the most. My hat of d02 knows no limits.
OD&D(1974) is the only true game.
6. What system do you think is best designed? Is it the one you play most?
Chainmail (1971). I still use it when I game.
7. What games have you played in the past year? List up to 10 RPGs you
have played the most.
OD&D(1974), 3.5ed, WoW
8. Briefly summarize the criteria you will use for judging products in the
different categories. How will you deal with comparing products of vastly
disparate lengths, medium (PDF vs. print), or mechanics to prose ratios?
Will innovation and originality play a major role?
After playing, reading, and reviewing many different games I know what I like and
what strikes my fancy. I will stay true to my perspective, but open to anything I find
innovative.
9. How will you judge supplements or adventures for game systems whose
core rules you are unfamiliar with or you believe are badly designed? What
about for systems that are out of print?
Research the rules, play them if need be, and visit websites or chat with gamers who
do play them.
10. How would you like to see the ENnies change (categories, policies, etc)?
What should remain inviolate?
Open to Out of Print material. It should be a fan based award. Avoid all chance of
publishers ruining it.
BONUS: (optional) If you were an RPG, what would it be, and would you
play it?
I would be OD&D(1973). The Xeroxed, handwritten rules. I am playing it.
 



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