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2010: A Turning Point for D&D
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<blockquote data-quote="Ogre Mage" data-source="post: 7883105" data-attributes="member: 3404"><p>As someone who first played D&D in elementary school in 1986, I can confirm with others here that the stigma was far worse during the era of the "satanic panic." I think the dominant cultural trends of the 1980s (yuppies, materialism, the rise of the Christian Right) created a hostile political climate for Dungeons & Dragons players. The main reason 2E demons and devils were renamed tanar'ri and baatezu was because of the satanic panic.</p><p></p><p>D&D started gaining more mainstream acceptance back in 3.X, although not nearly to the level it has today. The only thing I would consider 2010 a nadir of was the nadir of the edition wars. The flame wars between 3.X/4E/Pathfinder were so intense online that it ruined D&D message boards for me (including this one) and I stopped posting and reading. 5E brought me back.</p></blockquote><p></p>
[QUOTE="Ogre Mage, post: 7883105, member: 3404"] As someone who first played D&D in elementary school in 1986, I can confirm with others here that the stigma was far worse during the era of the "satanic panic." I think the dominant cultural trends of the 1980s (yuppies, materialism, the rise of the Christian Right) created a hostile political climate for Dungeons & Dragons players. The main reason 2E demons and devils were renamed tanar'ri and baatezu was because of the satanic panic. D&D started gaining more mainstream acceptance back in 3.X, although not nearly to the level it has today. The only thing I would consider 2010 a nadir of was the nadir of the edition wars. The flame wars between 3.X/4E/Pathfinder were so intense online that it ruined D&D message boards for me (including this one) and I stopped posting and reading. 5E brought me back. [/QUOTE]
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2010: A Turning Point for D&D
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