Ahnehnois
First Post
I think classes are unnecessary and yes, I'm willing to wave goodbye to them.
It seems to me that the more complex character generation gets, the less the choice of class means, to the point in late 3e where it's virtually irrelevant given the number of classes, the number of variations of those classes, and the fact that you can change each level. Thus, depending on how much character creation flexibility the system as a whole offers, classes can either be straitjackets that control your entire game experience or vestigial means of packaging abilities that serve no real purpose.
I agree that it's more of a sacred cow than a useful game design element. I wouldn't miss class-based character generation at all, and even though it's always been part of D&D, I don't think it's sine qua non, and I wouldn't think less of the game without it.
It seems to me that the more complex character generation gets, the less the choice of class means, to the point in late 3e where it's virtually irrelevant given the number of classes, the number of variations of those classes, and the fact that you can change each level. Thus, depending on how much character creation flexibility the system as a whole offers, classes can either be straitjackets that control your entire game experience or vestigial means of packaging abilities that serve no real purpose.
I agree that it's more of a sacred cow than a useful game design element. I wouldn't miss class-based character generation at all, and even though it's always been part of D&D, I don't think it's sine qua non, and I wouldn't think less of the game without it.