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2024 Core rule book changes
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9029215" data-attributes="member: 7040132"><p>After reading the article itself, I don't think it is 144 different backgrounds. </p><p></p><p>I think it is 9 races and 16 backgrounds can be combined to make 144 different "character origins" Below is the <strong>relevant text</strong>.</p><p></p><p style="margin-left: 40px">And, when you <em>do</em> decide to make that first character, you’ll have more choices than ever before, thanks to more than <span style="color: rgb(0, 0, 0)"><strong>144 options for your character’s background</strong></span>. Whether they started life as a soldier or a scholar will also be more important than it was in 2014. That’s because the new <em>Player’s Handbook </em>(2024) will offload important features like ability score improvements, first-level feats, and more from your character’s biological roots to their cultural and socioeconomic roots — similar to what was proposed as a new, optional rule in <a href="https://www.polygon.com/reviews/2020/11/16/21569738/dungeons-dragons-tashas-cauldron-of-everything-review" target="_blank"><em>Tasha’s Cauldron of Everything</em></a>.</p> <p style="margin-left: 40px"></p> <p style="margin-left: 40px">“The ‘character origins’ chapter will also include guidance on alignment [and] languages,” said game design architect Jeremy Crawford. “But the focus is on species [<a href="https://www.polygon.com/23488097/dungeons-dragons-race-species-rule-change-announcement-wotc-unearthed-arcana" target="_blank">formerly called race</a>] and backgrounds.<strong> How we are framing it</strong> — and this is really building on work we did in <em>Tasha’s Cauldron of Everything</em> — <strong>is taking those two components of the character [and] combining them</strong> to create a glimpse of who their character was before they became an adventurer.”</p><p></p><p>I think they want to frame being a human noble as a different character origin than being a dwarven noble. And I'm fine with that for the PH.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9029215, member: 7040132"] After reading the article itself, I don't think it is 144 different backgrounds. I think it is 9 races and 16 backgrounds can be combined to make 144 different "character origins" Below is the [B]relevant text[/B]. [INDENT=2]And, when you [I]do[/I] decide to make that first character, you’ll have more choices than ever before, thanks to more than [COLOR=rgb(0, 0, 0)][B]144 options for your character’s background[/B][/COLOR]. Whether they started life as a soldier or a scholar will also be more important than it was in 2014. That’s because the new [I]Player’s Handbook [/I](2024) will offload important features like ability score improvements, first-level feats, and more from your character’s biological roots to their cultural and socioeconomic roots — similar to what was proposed as a new, optional rule in [URL='https://www.polygon.com/reviews/2020/11/16/21569738/dungeons-dragons-tashas-cauldron-of-everything-review'][I]Tasha’s Cauldron of Everything[/I][/URL].[/INDENT] [INDENT=2][/INDENT] [INDENT=2]“The ‘character origins’ chapter will also include guidance on alignment [and] languages,” said game design architect Jeremy Crawford. “But the focus is on species [[URL='https://www.polygon.com/23488097/dungeons-dragons-race-species-rule-change-announcement-wotc-unearthed-arcana']formerly called race[/URL]] and backgrounds.[B] How we are framing it[/B] — and this is really building on work we did in [I]Tasha’s Cauldron of Everything[/I] — [B]is taking those two components of the character [and] combining them[/B] to create a glimpse of who their character was before they became an adventurer.”[/INDENT] I think they want to frame being a human noble as a different character origin than being a dwarven noble. And I'm fine with that for the PH. [/QUOTE]
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