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<blockquote data-quote="Mirrorrorrim" data-source="post: 9032412" data-attributes="member: 7040132"><p>Okay, I hope you're sitting down for this...</p><p></p><p>Because some people <em>like</em> it, and there is a demand for it. Even if you cannot fathom it.</p><p></p><p>But, to expand, I can offer some points from my personal perpective because back in the day, I was involved in both the RPGA and the AL.</p><ol> <li data-xf-list-type="ol">Community. There is a social aspect to the shared experience, similar to LARPers and RenFaire Folk. A shared community, and people travel yearly to conventions to have mini gaming vacations with friends they met in the community.</li> <li data-xf-list-type="ol">Kid friendly and safe. I met so many cool families that play together.</li> <li data-xf-list-type="ol">Availability. Some people cannot commit to a regular year-long weekly campaign. But if they can go to 2 Adventurers League gatherings in a month, they can join open tables and complete 2 adventure modules of the campaign storyline, like an MMO pug group filled with a couple guildies and a couple strangers.</li> <li data-xf-list-type="ol">Some people like the shared structure, and value the story and cameraderie more than the specific house rule-like limitations.</li> <li data-xf-list-type="ol">I like being able to talk to other people about their experiences at their tables during a game day or a convention.<ul> <li data-xf-list-type="ul">"Oh man! In the last slot, I played my barbarian, Mr. Edgerton, and totally got my mind flayed, and almost killed our wizard because I was dominated, but the rogue killed the illithid with a sneak attack. Then I was free to close my eyes and swing for the fences against the Umber Hulks. That felt good.</li> <li data-xf-list-type="ul">"Dude, our monk kept the illithid stun-locked, it was the Umber Hulks gazes that made my character see a chorus line of dancing umber hulks. I think I as a player failed my saving throw against confusion. It lasted a couple rounds, but I ultimately got the finishing blow of vengeance, which felt appropriate."</li> <li data-xf-list-type="ul">"Dude, you guys were laughing so hard. Is Megan that fun of a DM?</li> <li data-xf-list-type="ul">"Oh, she's funny, dude. She does voices and everything. 10 out of 10, as good as Pedro. We were not bored, and she was also so good with Dom's kid, Andy, who totally wants to learn how to DM now."</li> <li data-xf-list-type="ul">"I wonder if she will be running a game next week. Sounds fun."</li> </ul></li> </ol></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9032412, member: 7040132"] Okay, I hope you're sitting down for this... Because some people [I]like[/I] it, and there is a demand for it. Even if you cannot fathom it. But, to expand, I can offer some points from my personal perpective because back in the day, I was involved in both the RPGA and the AL. [LIST=1] [*]Community. There is a social aspect to the shared experience, similar to LARPers and RenFaire Folk. A shared community, and people travel yearly to conventions to have mini gaming vacations with friends they met in the community. [*]Kid friendly and safe. I met so many cool families that play together. [*]Availability. Some people cannot commit to a regular year-long weekly campaign. But if they can go to 2 Adventurers League gatherings in a month, they can join open tables and complete 2 adventure modules of the campaign storyline, like an MMO pug group filled with a couple guildies and a couple strangers. [*]Some people like the shared structure, and value the story and cameraderie more than the specific house rule-like limitations. [*]I like being able to talk to other people about their experiences at their tables during a game day or a convention. [LIST] [*]"Oh man! In the last slot, I played my barbarian, Mr. Edgerton, and totally got my mind flayed, and almost killed our wizard because I was dominated, but the rogue killed the illithid with a sneak attack. Then I was free to close my eyes and swing for the fences against the Umber Hulks. That felt good. [*]"Dude, our monk kept the illithid stun-locked, it was the Umber Hulks gazes that made my character see a chorus line of dancing umber hulks. I think I as a player failed my saving throw against confusion. It lasted a couple rounds, but I ultimately got the finishing blow of vengeance, which felt appropriate." [*]"Dude, you guys were laughing so hard. Is Megan that fun of a DM? [*]"Oh, she's funny, dude. She does voices and everything. 10 out of 10, as good as Pedro. We were not bored, and she was also so good with Dom's kid, Andy, who totally wants to learn how to DM now." [*]"I wonder if she will be running a game next week. Sounds fun." [/LIST] [/LIST] [/QUOTE]
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