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2024 D&D character sheet, what do you think?
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<blockquote data-quote="Keldryn" data-source="post: 9381772" data-attributes="member: 11999"><p>It would be helpful to have multiple character sheets designed for specific purposes, rather than a single one that needs to work for all characters.</p><p></p><p>Simple, streamlined sheets are best for newer players (or even experienced but more casual players). Anything that looks like a tax form is going the wrong direction (hello, 3e).</p><p></p><p>I've seen some nice class-specific character sheets for 5e that list all of the class abilities from levels 1 to 20. But given how many campaigns actually reach level 20, how useful is this? It's not written anywhere in stone that you need to use the same piece of paper for the entire campaign. How about character sheets that scale in complexity over time? You could have Basic character sheets for levels 1-4 that have more explanations of core concepts and a simpler layout with more white space. With each tier, the corresponding character sheet could drop the explanations of core concepts and give more space for recording abilities, equipment, etc. High level sheets could add pages as well.</p><p></p><p>Just a thought. Character sheets that include enough space to grow from level 1 through level 20 often do end up being complex, difficult to find what you're looking for, and not having enough space for any one category (special abilities, equipment, etc). And I suspect that most of the time, that capacity to include everything through level 20 ends up being unnecessary anyway because the campaign ran out of steam before 10th level. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>In my experience, encumbrance gets calculated at character creation after you buy your equipment, and then never bothered with again unless the player is trying to get away with something egregious. And that's with having an Equipment section with columns for weight. </p><p></p><p>It's easy enough to write item weights at the end of each row and add them up if one is so inclined. I remember the old sheets that had columns for Item, Location Carried, and Weight... and much of the time, only the Item column was filled out. I was guilty of that myself at times, as it could get really tedious to fill it out for everything.</p><p></p><p>Encumbrance may just be one of those things that is much better handled by CRPGs and takes more time and effort that it's worth in tabletop play. For many of us, anyway.</p><p></p><p>Actually, a simple solution would just be to have a toggle for Item/Weight columns in the PDF. I've seen a number of character sheets that have similar toggles.</p></blockquote><p></p>
[QUOTE="Keldryn, post: 9381772, member: 11999"] It would be helpful to have multiple character sheets designed for specific purposes, rather than a single one that needs to work for all characters. Simple, streamlined sheets are best for newer players (or even experienced but more casual players). Anything that looks like a tax form is going the wrong direction (hello, 3e). I've seen some nice class-specific character sheets for 5e that list all of the class abilities from levels 1 to 20. But given how many campaigns actually reach level 20, how useful is this? It's not written anywhere in stone that you need to use the same piece of paper for the entire campaign. How about character sheets that scale in complexity over time? You could have Basic character sheets for levels 1-4 that have more explanations of core concepts and a simpler layout with more white space. With each tier, the corresponding character sheet could drop the explanations of core concepts and give more space for recording abilities, equipment, etc. High level sheets could add pages as well. Just a thought. Character sheets that include enough space to grow from level 1 through level 20 often do end up being complex, difficult to find what you're looking for, and not having enough space for any one category (special abilities, equipment, etc). And I suspect that most of the time, that capacity to include everything through level 20 ends up being unnecessary anyway because the campaign ran out of steam before 10th level. ;) In my experience, encumbrance gets calculated at character creation after you buy your equipment, and then never bothered with again unless the player is trying to get away with something egregious. And that's with having an Equipment section with columns for weight. It's easy enough to write item weights at the end of each row and add them up if one is so inclined. I remember the old sheets that had columns for Item, Location Carried, and Weight... and much of the time, only the Item column was filled out. I was guilty of that myself at times, as it could get really tedious to fill it out for everything. Encumbrance may just be one of those things that is much better handled by CRPGs and takes more time and effort that it's worth in tabletop play. For many of us, anyway. Actually, a simple solution would just be to have a toggle for Item/Weight columns in the PDF. I've seen a number of character sheets that have similar toggles. [/QUOTE]
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