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2024 D&D character sheet, what do you think?
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<blockquote data-quote="Yaarel" data-source="post: 9383405" data-attributes="member: 58172"><p>I think you are right about more room for Hit Points. I updated my sheet above to make more room for it. Temporary Hit Points dont really need a separate location, since they can be noted in the Hit Point entry if present.</p><p></p><p></p><p>For skills I figure, new players dont need to know every skill. They only need to familiarize the handful that the character has Proficiency with. It is the same situation with Tools and Vehicles. These are also proficiencies − and which Ability a Tool or Vehicle uses depends on what one is doing with the Tool or Vehicle. Sometimes it is Dexterity, sometimes it is Strength, sometimes it is the perceptiveness of Wisdom, sometimes it is the knowledgeability of Intelligence, sometimes it is the artistic esthetic of Charisma, sometimes even a Constitution check for an especially straining situation. Really every skill works this way. Any skill can be used with any Ability, depending on the situation.</p><p></p><p>It is far more important for new players to understand the Abilities well − really understand which Ability one needs for which action one is doing in the game. The Abilities themselves must be crystal clear.</p><p></p><p>If someone happens to have Proficiency in an area of interest that is pertinent that is great. But it is the Ability that matters. Which one applies depends on what one is trying to do.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9383405, member: 58172"] I think you are right about more room for Hit Points. I updated my sheet above to make more room for it. Temporary Hit Points dont really need a separate location, since they can be noted in the Hit Point entry if present. For skills I figure, new players dont need to know every skill. They only need to familiarize the handful that the character has Proficiency with. It is the same situation with Tools and Vehicles. These are also proficiencies − and which Ability a Tool or Vehicle uses depends on what one is doing with the Tool or Vehicle. Sometimes it is Dexterity, sometimes it is Strength, sometimes it is the perceptiveness of Wisdom, sometimes it is the knowledgeability of Intelligence, sometimes it is the artistic esthetic of Charisma, sometimes even a Constitution check for an especially straining situation. Really every skill works this way. Any skill can be used with any Ability, depending on the situation. It is far more important for new players to understand the Abilities well − really understand which Ability one needs for which action one is doing in the game. The Abilities themselves must be crystal clear. If someone happens to have Proficiency in an area of interest that is pertinent that is great. But it is the Ability that matters. Which one applies depends on what one is trying to do. [/QUOTE]
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