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2024 Players Handbook: Cleric rules are culturally inclusive
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<blockquote data-quote="Yaarel" data-source="post: 9424967" data-attributes="member: 58172"><p>Yeah, with the more inclusive Cleric, the old school Arthur and Round Table make sense as a persons of a sacred tradition.</p><p></p><p></p><p>Traditions can revere ancestors, saints, or heroes. One or more of these persons can interact with the Cleric (via spells, dreams, visions), without implying they are "worshiped" as "gods".</p><p></p><p>An angel of fire might bestow fire spells, while an angel of healing bestows life spells.</p><p></p><p>Relatedly, a D&D monotheistic tradition can have "saints and angels" who are Celestials, while the transcendent deity is infinite and imageless. I have these tradition interpret the Positive Energy Plane as an immanent aspect of deity that requires effort to actualize, and relating to concepts such as free will and responsibility for making the multiverse a better place. The Negative Void Plane is where the deity "hides", for the purpose of allowing effort to illuminate.</p><p></p><p></p><p>In animism, objects of nature like rocks and streams are persons with souls (minds, spirits). Water flows because it wants to. A sacred ethic is the wellbeing of a community whose members include humanoids and objects of nature. These animistic dominions always orient toward the Material Plane, while being the thoughts and intentions of natural persons.</p><p></p><p></p><p>In a philosophical tradition, the "immortal forces" are fundamental principles by which reality exists and persists. In the Astral Plane, the Cleric can experience and interact with aspects of these impersonal forces. In Sigil, the philosophies of various alignments inspire competing factions of adherents, each reshaping the multiverse according to the respective immortal forces.</p><p></p><p></p><p>Meanwhile there are also traditions whose adherents are polytheistic, who view certain persons as representatives of or personifications of specific immortal forces. There can be "priests" whose job is to be "servants" for them, and to build "houses", temples, for them to dwell in and rule from.</p><p></p><p></p><p>Different kinds of sacred traditions are possible. D&D cultures can be truly diverse.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9424967, member: 58172"] Yeah, with the more inclusive Cleric, the old school Arthur and Round Table make sense as a persons of a sacred tradition. Traditions can revere ancestors, saints, or heroes. One or more of these persons can interact with the Cleric (via spells, dreams, visions), without implying they are "worshiped" as "gods". An angel of fire might bestow fire spells, while an angel of healing bestows life spells. Relatedly, a D&D monotheistic tradition can have "saints and angels" who are Celestials, while the transcendent deity is infinite and imageless. I have these tradition interpret the Positive Energy Plane as an immanent aspect of deity that requires effort to actualize, and relating to concepts such as free will and responsibility for making the multiverse a better place. The Negative Void Plane is where the deity "hides", for the purpose of allowing effort to illuminate. In animism, objects of nature like rocks and streams are persons with souls (minds, spirits). Water flows because it wants to. A sacred ethic is the wellbeing of a community whose members include humanoids and objects of nature. These animistic dominions always orient toward the Material Plane, while being the thoughts and intentions of natural persons. In a philosophical tradition, the "immortal forces" are fundamental principles by which reality exists and persists. In the Astral Plane, the Cleric can experience and interact with aspects of these impersonal forces. In Sigil, the philosophies of various alignments inspire competing factions of adherents, each reshaping the multiverse according to the respective immortal forces. Meanwhile there are also traditions whose adherents are polytheistic, who view certain persons as representatives of or personifications of specific immortal forces. There can be "priests" whose job is to be "servants" for them, and to build "houses", temples, for them to dwell in and rule from. Different kinds of sacred traditions are possible. D&D cultures can be truly diverse. [/QUOTE]
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