Yaarel
🇮🇱He-Mage
(Screenshot from @SlyFlourish)
The 2024 core rules clearly include nontheistic Clerics. Reallife cultures across humanity comprise very different kinds of sacred traditions. I feel the mechanical and narrative rules now allow enough breathing space to draw inspirations from many or all of them.
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Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another immortal entity, a Cleric can reach out to the divine magic of the Outer Planes − where gods dwell − and channel it to bolster people and battle.
Because their power is a divine gift, Clerics typically associate themselves with temples dedicated to the deity or other immortal force that unlocked their magic. Harnessing divine magic doesnt rely on specific training, yet Clerics might learn prayers and rites that help them draw on power from the Outer Planes.
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In sum, Cleric magic is alignment magic. The magic comes from the ethical structuralism of the Outer Planes, where binaries of Good-versus-Evil and Chaos-versus-Law oppose each other. Possibly this Cleric power source extends to all of the Astral Plane understood in the sense of mixed ethics. The term "immortal" refers to "forces" of the Outer Planes. Note, in Spelljammer, the term also describes those of the Astral Sea, including dominions of with populations of mixed alignments. A Cleric attunes and channels the concepts of the thoughtscape of the Astral Sea (paradigms, symbols, languages, meaningfulness, ideals, ethics, and so on), according to ethical principles.
Many Cleric traditions are theistic and priestly. Importantly, some are not. Both from the perspective of a player who is deciding the character concept for ones Cleric, and of a DM who is worldbuilding diverse cultures without fighting against the core rules − this inclusivity is a welcome relief.
I love the 2024 Cleric!