Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
2024 Players Handbook: Cleric rules are culturally inclusive
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yaarel" data-source="post: 9429811" data-attributes="member: 58172"><p>As I understand the 2024 rules, the Clerics draw their power from an "immortal force", in other words, some paradigm within the thoughtscape of the Astral Plane, principally the alignment planes. As a cosmic tenet, it should be a fundamental principle relating to existence, creation, survival, or purpose of living.</p><p></p><p>If this force involves a personification, the person would necessarily be an "immortal" native of the Astral Plane, especially a Celestial or Fiend. If a player character became a saint, hero, demigod, or so on, maybe as an Epic Destiny, then one needs to <em>die</em> so the immortal soul is now in the Astral Plane free from the Material body, or else "transfigure" so the Material body translates into a new Astral nature to become a native of the Astral Plane.</p><p></p><p>I think of this planeshifting astralization as a kind of immigration from the Material to become a naturalized citizen of the Astral. Compare how some Elf communities materialized from the Feywild spirit world to become natives of the Material Plane.</p><p></p><p>When a player character becomes an Astral, an Immortal, one gains the Celestial or Fiend creature type. Depending on whether multiple creature types are possible in 2024, the character might therefore lose the Humanoid creature type.</p><p></p><p>If a player character becomes a figure of a sacred tradition, it isnt oneself per se that is revered or worshiped, but the "immortal force" that the character has proven to attune to and unite with. This unity cant be faked − unless of course the cosmic principle is itself Deception or Trickery. The character must reliably demonstrate unity with the particular immortal force by notable actions during the Material life of the character. So that, the translation into an Astral creature type, whether Celestial or Fiend is already in place as part of the immortal force.</p><p></p><p>Note, an ancestor who descendants revere is the immortal force of the "survival" of the family, tribe, or ethnicity that claims descent from the eponymous ancestor. Sometimes an individual ancestor also associates with an other specific immortal force as well.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9429811, member: 58172"] As I understand the 2024 rules, the Clerics draw their power from an "immortal force", in other words, some paradigm within the thoughtscape of the Astral Plane, principally the alignment planes. As a cosmic tenet, it should be a fundamental principle relating to existence, creation, survival, or purpose of living. If this force involves a personification, the person would necessarily be an "immortal" native of the Astral Plane, especially a Celestial or Fiend. If a player character became a saint, hero, demigod, or so on, maybe as an Epic Destiny, then one needs to [I]die[/I] so the immortal soul is now in the Astral Plane free from the Material body, or else "transfigure" so the Material body translates into a new Astral nature to become a native of the Astral Plane. I think of this planeshifting astralization as a kind of immigration from the Material to become a naturalized citizen of the Astral. Compare how some Elf communities materialized from the Feywild spirit world to become natives of the Material Plane. When a player character becomes an Astral, an Immortal, one gains the Celestial or Fiend creature type. Depending on whether multiple creature types are possible in 2024, the character might therefore lose the Humanoid creature type. If a player character becomes a figure of a sacred tradition, it isnt oneself per se that is revered or worshiped, but the "immortal force" that the character has proven to attune to and unite with. This unity cant be faked − unless of course the cosmic principle is itself Deception or Trickery. The character must reliably demonstrate unity with the particular immortal force by notable actions during the Material life of the character. So that, the translation into an Astral creature type, whether Celestial or Fiend is already in place as part of the immortal force. Note, an ancestor who descendants revere is the immortal force of the "survival" of the family, tribe, or ethnicity that claims descent from the eponymous ancestor. Sometimes an individual ancestor also associates with an other specific immortal force as well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
2024 Players Handbook: Cleric rules are culturally inclusive
Top