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*Dungeons & Dragons
2024 Player's Handbook reveal: "New Sorcerer"
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<blockquote data-quote="Veltharis ap Rylix" data-source="post: 9398924" data-attributes="member: 66357"><p>[MEDIA=youtube]NQaQwE86NKA[/MEDIA]</p><p></p><p></p><p>Video Breakdown</p><p></p><p><strong><u>Base Sorcerer Class Notes</u></strong></p><ul> <li data-xf-list-type="ul">Innate Sorcery at 1st level ("Sorcerer's Rage")<ul> <li data-xf-list-type="ul">Activate as a bonus action</li> <li data-xf-list-type="ul">Increase Sorcerer spell save DC by 1 and gain advantage on Sorcerer spell attack rolls while active</li> </ul></li> <li data-xf-list-type="ul">Can change one cantrip on level up</li> <li data-xf-list-type="ul">Font of Magic and Metamagic both at 2nd level<ul> <li data-xf-list-type="ul">Brought in some of the Metamagic options from Tasha's (not specified)</li> <li data-xf-list-type="ul">Didn't get into specific Metamagic changes</li> </ul></li> <li data-xf-list-type="ul">Sorcerous Restoration at 5th level<ul> <li data-xf-list-type="ul">Regain Sorcery Points "a bit easier than before"</li> </ul></li> <li data-xf-list-type="ul">Sorcery Incarnate at 7th level<ul> <li data-xf-list-type="ul">Can spend Sorcery Points to regain uses of Innate Sorcery</li> <li data-xf-list-type="ul">While Innate Sorcery is active, can use two Metamagic options instead of just one</li> </ul></li> <li data-xf-list-type="ul">Arcane Apotheosis at 20th level<ul> <li data-xf-list-type="ul">While Innate Sorcery is active, can use Metamagic options without needing to spend Sorcery Points at all</li> </ul></li> </ul><p></p><p><u><strong>Subclass Notes</strong></u></p><ul> <li data-xf-list-type="ul">Aberrant Sorcery<ul> <li data-xf-list-type="ul">Largely similar to version from Tasha's, mostly tweaks made for clarification purposes and to better integrate with new version of baseline sorcerer class</li> </ul></li> <li data-xf-list-type="ul">Clockwork Sorcery<ul> <li data-xf-list-type="ul">Largely similar to version from Tasha's, mostly tweaks made for clarification purposes and to better integrate with new version of baseline sorcerer class</li> </ul></li> <li data-xf-list-type="ul">Draconic Sorcery<ul> <li data-xf-list-type="ul">Still have more hit points and higher AC than base Sorcerer</li> <li data-xf-list-type="ul">Draconic Spells at 3rd level - expanded spell list (Booyah!)<ul> <li data-xf-list-type="ul">Dragon's Breath spell at 3rd level</li> <li data-xf-list-type="ul">Summon Dragon at 9th level</li> </ul></li> <li data-xf-list-type="ul">Resistances no longer cost Sorcery Points</li> <li data-xf-list-type="ul">Increased speed of Dragon Wings - wings not always active</li> <li data-xf-list-type="ul">Dragon Companion at 18th level<ul> <li data-xf-list-type="ul">Can cast Summon Dragon without using material components, spell slot, or concentration</li> </ul></li> </ul></li> <li data-xf-list-type="ul">Wild Magic Sorcery<ul> <li data-xf-list-type="ul">No longer requires DM permission to use your subclass features - "a question of 'when' now, not 'if'"</li> <li data-xf-list-type="ul">Can dip into their "pool of chaos" more reliably</li> <li data-xf-list-type="ul">Tamed Surge at 18th level<ul> <li data-xf-list-type="ul">Can trigger Wild Magic Surge at will once per day and can choose effect from chart (with some limitations)</li> </ul></li> <li data-xf-list-type="ul">Options in Wild Magic Surge table have been redesigned and rebalanced (MOAR CHAOS!!!)<ul> <li data-xf-list-type="ul">No expanded spell list - Wild Magic Surge table essentially serves that function</li> </ul></li> </ul></li> </ul></blockquote><p></p>
[QUOTE="Veltharis ap Rylix, post: 9398924, member: 66357"] [MEDIA=youtube]NQaQwE86NKA[/MEDIA] Video Breakdown [B][U]Base Sorcerer Class Notes[/U][/B] [LIST] [*]Innate Sorcery at 1st level ("Sorcerer's Rage") [LIST] [*]Activate as a bonus action [*]Increase Sorcerer spell save DC by 1 and gain advantage on Sorcerer spell attack rolls while active [/LIST] [*]Can change one cantrip on level up [*]Font of Magic and Metamagic both at 2nd level [LIST] [*]Brought in some of the Metamagic options from Tasha's (not specified) [*]Didn't get into specific Metamagic changes [/LIST] [*]Sorcerous Restoration at 5th level [LIST] [*]Regain Sorcery Points "a bit easier than before" [/LIST] [*]Sorcery Incarnate at 7th level [LIST] [*]Can spend Sorcery Points to regain uses of Innate Sorcery [*]While Innate Sorcery is active, can use two Metamagic options instead of just one [/LIST] [*]Arcane Apotheosis at 20th level [LIST] [*]While Innate Sorcery is active, can use Metamagic options without needing to spend Sorcery Points at all [/LIST] [/LIST] [U][B]Subclass Notes[/B][/U] [LIST] [*]Aberrant Sorcery [LIST] [*]Largely similar to version from Tasha's, mostly tweaks made for clarification purposes and to better integrate with new version of baseline sorcerer class [/LIST] [*]Clockwork Sorcery [LIST] [*]Largely similar to version from Tasha's, mostly tweaks made for clarification purposes and to better integrate with new version of baseline sorcerer class [/LIST] [*]Draconic Sorcery [LIST] [*]Still have more hit points and higher AC than base Sorcerer [*]Draconic Spells at 3rd level - expanded spell list (Booyah!) [LIST] [*]Dragon's Breath spell at 3rd level [*]Summon Dragon at 9th level [/LIST] [*]Resistances no longer cost Sorcery Points [*]Increased speed of Dragon Wings - wings not always active [*]Dragon Companion at 18th level [LIST] [*]Can cast Summon Dragon without using material components, spell slot, or concentration [/LIST] [/LIST] [*]Wild Magic Sorcery [LIST] [*]No longer requires DM permission to use your subclass features - "a question of 'when' now, not 'if'" [*]Can dip into their "pool of chaos" more reliably [*]Tamed Surge at 18th level [LIST] [*]Can trigger Wild Magic Surge at will once per day and can choose effect from chart (with some limitations) [/LIST] [*]Options in Wild Magic Surge table have been redesigned and rebalanced (MOAR CHAOS!!!) [LIST] [*]No expanded spell list - Wild Magic Surge table essentially serves that function [/LIST] [/LIST] [/LIST] [/QUOTE]
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