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20th level Sorcerer vs the world
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<blockquote data-quote="nogray" data-source="post: 8167938" data-attributes="member: 28028"><p>This post is broken into three parts: rules questions, verisimilitude questions, and questions related to the challenge the OP presents. It got long, so I spoiler-boxed them.</p><p></p><p>Rules questions and possible errors:</p><p>[spoiler] How does the (Wished) Simulacrum have a 9th level spell slot for the summons or other claimed uses? Unless I am mistaken, it duplicates you after you cast the spell (i.e. you with an expended 9th-level spell slot), and it can't recover any spell slots.</p><p></p><p>Every night, as soon as your character sleeps, your Contingency goes off, so you might want to reword it. Unless you can cast spells while you are asleep.</p><p></p><p>With respect to the Warding Bond, each time you take damage, the sim also takes the damage. It has fewer hit points than you do and is not as easy to heal, so it will reach zero hp about the time you reach your "bloodied" value (to borrow a 4e term). That's assuming that the sim isn't directly eliminated through direct damage or AoE. The rest of your HP shouldn't be counting the resistance. Later (post-magen-creation) castings of Simulacrum will have even fewer hit points, making it (and you) even more vulnerable.</p><p></p><p>Each of your Summon Celestial minions requires a verbal order from you to attack. The intent seems to be that is a requirement each round. This isn't a knock on actions, as the rules state that there is no action cost to these orders, but it does open up a vulnerability. A silence spell that lands on you "prevents" them from attacking. (It also weakens your Seeming; see below.) Of course, if you take the Planar Binding wording to supersede the Summon Celestial wording, then they are just as likely to become "hostile" and twist the wording of any command given as is any other planar-bound summon.</p><p></p><p>You seem to want to give yourself unlimited 9th-level spell slots. Wished Magen (that die pretty easily as you conquer the world, permanently draining your hit points unless you Wish the lost hit points back, which will eventually cost you the ability to ever cast Wish again), Wished Simulacrum (that seem to have another 9th-level spell slot despite you having used yours in the creation of them and that will "expire" in usefulness pretty quickly, as they can never regain the spell slots they are expending to keep your Warding Bond active and summoning things in combat with their one (ever) 6th - 8th level slots), Wished Mind Blank, and upcasted Summon Celestials. [/spoiler]</p><p></p><p>On poor verisimilitude, if that is the right word:</p><p>[spoiler] The faux mirror image is kind of useless once the action starts. At that point, the different "heavenly beings" begin to take very different actions, making it easy to tell one from the other(s). The Subtle Spell that makes you cast (with <strong>impunity</strong>) rather makes you stand out more, in that case. (Which one is the Sorcerer? Well, it's not that one -- it just shot a radiant-damage bow, and those just Magen-zapped with static discharge; must be one of those two that just spaced out for a sec before the Insect Plague appeared.) That and most of the creatures/minions seem to require you to verbally direct them what to do, (the sim, the magen, the planar-bound, though some might have preset orders), so the "real you" is easy to discern as the one giving all the orders.</p><p></p><p>Warding Bond has a duration of 1 hour. Extending it means the simulacrum has to cast it less often, I suppose, but it would still not have the spell up all the time. Under what conditions would you have the sim cast Warding Bond? Since it can't recover spell slots, you'll have to re-Simulacrum every time it runs out of spell slots. That reduces the number of days you have 9th-level slots available at all. (I think the sim can rest and regain sorcery points, which can then be used to make some slots, but that is bordering on the "coffee-lock" strategy, isn't it?) [/spoiler]</p><p></p><p>On the challenge presented:</p><p>[spoiler] As to the challenge, I am not sure what your intent is. Is it just a challenge to make a character that can kill yours with the parameters you have delineated (One v one, etc.)? If so, you would need to specify more parameters. Most especially, how many days of preparation are you thinking of your character (and thus anyone else) using? I mean if it's "wake up alone from a long rest in an arena and the fight is happening right now," that's a different question from, "this character does these things regularly over time; at some point, the opponents become aware of one another and decide to eliminate each other," isn't it?</p><p></p><p>The weaknesses of your character: low perception and soft stats, no safe haven or reliable long-distance travel, no information-gathering. Barring an arena situation, this suggests a stealth kill. In any world ran with some degree of a hat tipped towards verisimilitude, I'm generally unconvinced that your character could match the Wizard (from the referenced thread) for general applicability and conquering, nor am I convinced that you and your army could match one raised by the wizard.</p><p></p><p>In an arena situation, the duration of prep would be a key point, as would the arena layout. From a start where you are totally alone with nothing but your regular (mundane) gear, how many days of prep? or how many hours? or rounds? (Days of prep favors casters, so I would imagine you would want at least a few in an arena set-up.) What sort of arena and start would you imagine?</p><p></p><p>What are the actual parameters of the engagement? [/spoiler]</p></blockquote><p></p>
[QUOTE="nogray, post: 8167938, member: 28028"] This post is broken into three parts: rules questions, verisimilitude questions, and questions related to the challenge the OP presents. It got long, so I spoiler-boxed them. Rules questions and possible errors: [spoiler] How does the (Wished) Simulacrum have a 9th level spell slot for the summons or other claimed uses? Unless I am mistaken, it duplicates you after you cast the spell (i.e. you with an expended 9th-level spell slot), and it can't recover any spell slots. Every night, as soon as your character sleeps, your Contingency goes off, so you might want to reword it. Unless you can cast spells while you are asleep. With respect to the Warding Bond, each time you take damage, the sim also takes the damage. It has fewer hit points than you do and is not as easy to heal, so it will reach zero hp about the time you reach your "bloodied" value (to borrow a 4e term). That's assuming that the sim isn't directly eliminated through direct damage or AoE. The rest of your HP shouldn't be counting the resistance. Later (post-magen-creation) castings of Simulacrum will have even fewer hit points, making it (and you) even more vulnerable. Each of your Summon Celestial minions requires a verbal order from you to attack. The intent seems to be that is a requirement each round. This isn't a knock on actions, as the rules state that there is no action cost to these orders, but it does open up a vulnerability. A silence spell that lands on you "prevents" them from attacking. (It also weakens your Seeming; see below.) Of course, if you take the Planar Binding wording to supersede the Summon Celestial wording, then they are just as likely to become "hostile" and twist the wording of any command given as is any other planar-bound summon. You seem to want to give yourself unlimited 9th-level spell slots. Wished Magen (that die pretty easily as you conquer the world, permanently draining your hit points unless you Wish the lost hit points back, which will eventually cost you the ability to ever cast Wish again), Wished Simulacrum (that seem to have another 9th-level spell slot despite you having used yours in the creation of them and that will "expire" in usefulness pretty quickly, as they can never regain the spell slots they are expending to keep your Warding Bond active and summoning things in combat with their one (ever) 6th - 8th level slots), Wished Mind Blank, and upcasted Summon Celestials. [/spoiler] On poor verisimilitude, if that is the right word: [spoiler] The faux mirror image is kind of useless once the action starts. At that point, the different "heavenly beings" begin to take very different actions, making it easy to tell one from the other(s). The Subtle Spell that makes you cast (with [B]impunity[/B]) rather makes you stand out more, in that case. (Which one is the Sorcerer? Well, it's not that one -- it just shot a radiant-damage bow, and those just Magen-zapped with static discharge; must be one of those two that just spaced out for a sec before the Insect Plague appeared.) That and most of the creatures/minions seem to require you to verbally direct them what to do, (the sim, the magen, the planar-bound, though some might have preset orders), so the "real you" is easy to discern as the one giving all the orders. Warding Bond has a duration of 1 hour. Extending it means the simulacrum has to cast it less often, I suppose, but it would still not have the spell up all the time. Under what conditions would you have the sim cast Warding Bond? Since it can't recover spell slots, you'll have to re-Simulacrum every time it runs out of spell slots. That reduces the number of days you have 9th-level slots available at all. (I think the sim can rest and regain sorcery points, which can then be used to make some slots, but that is bordering on the "coffee-lock" strategy, isn't it?) [/spoiler] On the challenge presented: [spoiler] As to the challenge, I am not sure what your intent is. Is it just a challenge to make a character that can kill yours with the parameters you have delineated (One v one, etc.)? If so, you would need to specify more parameters. Most especially, how many days of preparation are you thinking of your character (and thus anyone else) using? I mean if it's "wake up alone from a long rest in an arena and the fight is happening right now," that's a different question from, "this character does these things regularly over time; at some point, the opponents become aware of one another and decide to eliminate each other," isn't it? The weaknesses of your character: low perception and soft stats, no safe haven or reliable long-distance travel, no information-gathering. Barring an arena situation, this suggests a stealth kill. In any world ran with some degree of a hat tipped towards verisimilitude, I'm generally unconvinced that your character could match the Wizard (from the referenced thread) for general applicability and conquering, nor am I convinced that you and your army could match one raised by the wizard. In an arena situation, the duration of prep would be a key point, as would the arena layout. From a start where you are totally alone with nothing but your regular (mundane) gear, how many days of prep? or how many hours? or rounds? (Days of prep favors casters, so I would imagine you would want at least a few in an arena set-up.) What sort of arena and start would you imagine? What are the actual parameters of the engagement? [/spoiler] [/QUOTE]
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