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20th level Sorcerer vs the world
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<blockquote data-quote="Hohige" data-source="post: 8168180" data-attributes="member: 7019463"><p>Excellent and powerful build.</p><p>But as I said, you are not able to beat the Sorcerer.</p><p><strong>The Bard died.</strong></p><p></p><p>1) <em>"Your sorcerer example cannot be flying all the time, for starters. His range is good but lacks the ability to find the target on an infiltration build like this."</em></p><p></p><p>I couldn't disagree more. The Sorcerer can fly all time. It's Divine Soul feature, Otherwordly Wings.</p><p>But the Bard cannot fly and cast invisibility at the same time. The bard lacks fly spell. <strong>The bard already failed here.</strong></p><p>.</p><p></p><p>As I said, I demonstrated it before. The sorcerer minions will use Seach Action constantly, because their role is to protect the sorcerer.</p><p>Also, the sorcerer and his Simulacrum has +6 Perception with Magical Guidance for rerrols failed checks.</p><p>60 Seach action, it means that you were revealed quickly.</p><p>Your chance of failing each turn is 99,9%, <em>each turn</em>.</p><p></p><p>Did you think it would be that easy? The Sorcerer minions find you easily.</p><p></p><p>2) <em>"The bard has true seeing illusions are not an issue."</em></p><p></p><p>I couldn't disagree more.</p><p></p><p>Okay. You saw the real shape of Galven Magen at 120ft.</p><p>The range of the True Seeming spell is limited, against flying creatures this is a clear problem.</p><p></p><p>The idea was good but it failed.</p><p></p><p>The Sorcerer is with Mind Blank that beats the True Seeming Spell. So, you're seeing a Galven Magen in front of you, like all the other 60 creatures.</p><p>Also, the Sorcerer has a second mundane disguise.</p><p>+17 Deception Check, Actor Feat, Disguise Kit, Magical Guidance for failed checks.</p><p>Simulacrum duplicates that.</p><p></p><p>With your True Seeming Spell, the most you can do is see several Galven Magen in front of you. Failing your tactic.</p><p></p><p>I had already thought of that defense against True Seeming.</p><p></p><p></p><p>3) Your offensive tatic failed, because you can't know who is the target and "Infiltration" tatics and you cannot fly and there's 60 Minions that you just can't discern who your target is.</p><p></p><p>I will ignore these<strong> brutal flaws.</strong></p><p></p><p>You want to use 3 actions. (Dispel, True Polymorph and Plane Swift)</p><p>But before that, The Bard was forced to use Subtle Spell (You only have 2 Sorcery Points) to be invisible and cast True Seeming. <strong>Because Spell's Verbal Components reveal you.</strong></p><p>Dispel, Polymorph and Plane Swift will be easily counterspelled. Two sorcery points ins't enough, unfortunelly.</p><p></p><p>Also, how will you survive 1500 damage?</p><p></p><p>True Polymorph? The Simulacrum just dispel it or the minions breaks your concentration with damage.</p><p></p><p>There are countless flaws in the bard.</p><p>Very powerful and fun build, but the chance to win is 0.</p></blockquote><p></p>
[QUOTE="Hohige, post: 8168180, member: 7019463"] Excellent and powerful build. But as I said, you are not able to beat the Sorcerer. [B]The Bard died.[/B] 1) [I]"Your sorcerer example cannot be flying all the time, for starters. His range is good but lacks the ability to find the target on an infiltration build like this."[/I] I couldn't disagree more. The Sorcerer can fly all time. It's Divine Soul feature, Otherwordly Wings. But the Bard cannot fly and cast invisibility at the same time. The bard lacks fly spell. [B]The bard already failed here.[/B] . As I said, I demonstrated it before. The sorcerer minions will use Seach Action constantly, because their role is to protect the sorcerer. Also, the sorcerer and his Simulacrum has +6 Perception with Magical Guidance for rerrols failed checks. 60 Seach action, it means that you were revealed quickly. Your chance of failing each turn is 99,9%, [I]each turn[/I]. Did you think it would be that easy? The Sorcerer minions find you easily. 2) [I]"The bard has true seeing illusions are not an issue."[/I] I couldn't disagree more. Okay. You saw the real shape of Galven Magen at 120ft. The range of the True Seeming spell is limited, against flying creatures this is a clear problem. The idea was good but it failed. The Sorcerer is with Mind Blank that beats the True Seeming Spell. So, you're seeing a Galven Magen in front of you, like all the other 60 creatures. Also, the Sorcerer has a second mundane disguise. +17 Deception Check, Actor Feat, Disguise Kit, Magical Guidance for failed checks. Simulacrum duplicates that. With your True Seeming Spell, the most you can do is see several Galven Magen in front of you. Failing your tactic. I had already thought of that defense against True Seeming. 3) Your offensive tatic failed, because you can't know who is the target and "Infiltration" tatics and you cannot fly and there's 60 Minions that you just can't discern who your target is. I will ignore these[B] brutal flaws.[/B] You want to use 3 actions. (Dispel, True Polymorph and Plane Swift) But before that, The Bard was forced to use Subtle Spell (You only have 2 Sorcery Points) to be invisible and cast True Seeming. [B]Because Spell's Verbal Components reveal you.[/B] Dispel, Polymorph and Plane Swift will be easily counterspelled. Two sorcery points ins't enough, unfortunelly. Also, how will you survive 1500 damage? True Polymorph? The Simulacrum just dispel it or the minions breaks your concentration with damage. There are countless flaws in the bard. Very powerful and fun build, but the chance to win is 0. [/QUOTE]
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