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20th level Sorcerer vs the world
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<blockquote data-quote="nogray" data-source="post: 8168215" data-attributes="member: 28028"><p>Your sorcerer still has to rest. It has to land to do so.</p><p></p><p></p><p>That's not how stealth works. The bard rolls one stealth check, which is then the DC for all rolls that search. If the roll is 12+, no one in your party can see him. Ever. At all. If the roll is 8+, only the sorc and the sim have even a chance at spotting the bard. Do you constantly spend your SP on failed perception rolls for not seeing an encroaching enemy? If so, your out of SP two minutes into the day. Don't be silly. The roll would have to be 5 or less for the magen to even have a chance to find the bard with their perception.</p><p></p><p></p><p>So, now your Seeming is to appear as a Galvan? I thought it was "otherworldly celestial." Either way, you are the one with the wings. Your magen don't have wings. The Seeming spell can't cover that up.</p><p></p><p></p><p>So this is, what, your sixth or seventh distinct use for your Wish today? (Exaggerating, but you claim to use the level 9 slot for a lot of things. And it changes each time someone brings something up.) If you plan to have the level 9 slot available for combat, you can't have used it on Mind Blank. If you use it for Mind Blank, you can't use it for anything else, like refreshing your depleted sim.</p><p></p><p></p><p>His normal skills will penetrate the Seeming pretty easily (DC 18). His soft skills are +12 or +13, which is not that far from your +17 (which is debatable as to whether the +17 from your deception or the +11 from the disguise kit actually applies. I'd rule the disguise kit, personally, so he is beating you, on average. Your Magical Guidance is great, but there goes another of your limited use abilities. Are you accounting for this?</p><p></p><p></p><p>The bard pre-casts Invisibility and True Seeing as you are landing to rest after a hard day flying around destroying villages and whatnot. (No subtle spell needed.) From here, I'd likely change the actions that were described. Up close-ish, the bard finds some cover and subtle-casts Improved Invisibility (still little or no chance to detect anything). Then, A's Bard gets to melee range and (surprise round) subtle-casts the Polymorph (Greater restoration won't do anything to counter the polymorph) and uses his interaction to pick your character up. None of your minions can act before the bard plane-shifts out.</p><p></p><p>I might have missed some things. It's late/early here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Good night!</p></blockquote><p></p>
[QUOTE="nogray, post: 8168215, member: 28028"] Your sorcerer still has to rest. It has to land to do so. That's not how stealth works. The bard rolls one stealth check, which is then the DC for all rolls that search. If the roll is 12+, no one in your party can see him. Ever. At all. If the roll is 8+, only the sorc and the sim have even a chance at spotting the bard. Do you constantly spend your SP on failed perception rolls for not seeing an encroaching enemy? If so, your out of SP two minutes into the day. Don't be silly. The roll would have to be 5 or less for the magen to even have a chance to find the bard with their perception. So, now your Seeming is to appear as a Galvan? I thought it was "otherworldly celestial." Either way, you are the one with the wings. Your magen don't have wings. The Seeming spell can't cover that up. So this is, what, your sixth or seventh distinct use for your Wish today? (Exaggerating, but you claim to use the level 9 slot for a lot of things. And it changes each time someone brings something up.) If you plan to have the level 9 slot available for combat, you can't have used it on Mind Blank. If you use it for Mind Blank, you can't use it for anything else, like refreshing your depleted sim. His normal skills will penetrate the Seeming pretty easily (DC 18). His soft skills are +12 or +13, which is not that far from your +17 (which is debatable as to whether the +17 from your deception or the +11 from the disguise kit actually applies. I'd rule the disguise kit, personally, so he is beating you, on average. Your Magical Guidance is great, but there goes another of your limited use abilities. Are you accounting for this? The bard pre-casts Invisibility and True Seeing as you are landing to rest after a hard day flying around destroying villages and whatnot. (No subtle spell needed.) From here, I'd likely change the actions that were described. Up close-ish, the bard finds some cover and subtle-casts Improved Invisibility (still little or no chance to detect anything). Then, A's Bard gets to melee range and (surprise round) subtle-casts the Polymorph (Greater restoration won't do anything to counter the polymorph) and uses his interaction to pick your character up. None of your minions can act before the bard plane-shifts out. I might have missed some things. It's late/early here. :) Good night! [/QUOTE]
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