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General Tabletop Discussion
*Dungeons & Dragons
20th level Sorcerer vs the world
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<blockquote data-quote="Ashrym" data-source="post: 8168222" data-attributes="member: 6750235"><p>The sorcerer can fly at any time. That's not the same as flying all the time.</p><p></p><p></p><p></p><p>The minions cannot be searching at all times any more than the sorc can be flying all the time. </p><p></p><p>They also need to search the correct area leading to fruitless efforts.</p><p></p><p></p><p></p><p>The Magen don't eat, drink, breath, speak, or sleep. They give themselves away via behavior. The celestials won't look like Magen.</p><p></p><p>The bard's passive investigation (22) beats the DC 18) to penetrate the seeming already.</p><p></p><p>Your hoping the Magens' poor search ability beats the bard's good stealth ability before the bard's good investigation and perception skills, and true seeing, find the only Magen using standard living features.</p><p></p><p></p><p></p><p>It should be +16 deception because your build had 18 CHA instead of 20 CHA, which isn't far from +13 insight opposing it, plus an inspiration die if needed.</p><p></p><p></p><p></p><p>It's mostly watching for that one guy who can't hold his breath forever and tries to keep more distance because the Magen don't have the same range.</p><p></p><p></p><p></p><p>The bard example needs to plan infiltration for when eating or resting is likely but eventually will figure it out, even if it means leaving and returning multiple times.</p><p></p><p></p><p></p><p>True seeing and invisibility last an hour. That's plenty of time to set up before approaching.</p><p></p><p>The argument for dispel magic is it cannot be cast while surprised because the sorc cannot use the required reaction.</p><p></p><p>The only spell that would be subject to counterspell is true polymorph, and that's protected by subtle spell.</p><p></p><p></p><p></p><p>The bard wouldn't, but that's beside the point of the build.</p><p></p><p></p><p></p><p>You are unable to issue those commands. You've been polymorphed.</p><p></p><p>Even if that were the case, it was the point of my own contingency and escape, the simulacrum doesn't regain spent slots, d20+4 to dispel at DC 19 is low chance, and the bard can instakill the simulacrum with another dispel magic if needed.</p><p></p><p></p><p></p><p>Everything has it's flaws.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 8168222, member: 6750235"] The sorcerer can fly at any time. That's not the same as flying all the time. The minions cannot be searching at all times any more than the sorc can be flying all the time. They also need to search the correct area leading to fruitless efforts. The Magen don't eat, drink, breath, speak, or sleep. They give themselves away via behavior. The celestials won't look like Magen. The bard's passive investigation (22) beats the DC 18) to penetrate the seeming already. Your hoping the Magens' poor search ability beats the bard's good stealth ability before the bard's good investigation and perception skills, and true seeing, find the only Magen using standard living features. It should be +16 deception because your build had 18 CHA instead of 20 CHA, which isn't far from +13 insight opposing it, plus an inspiration die if needed. It's mostly watching for that one guy who can't hold his breath forever and tries to keep more distance because the Magen don't have the same range. The bard example needs to plan infiltration for when eating or resting is likely but eventually will figure it out, even if it means leaving and returning multiple times. True seeing and invisibility last an hour. That's plenty of time to set up before approaching. The argument for dispel magic is it cannot be cast while surprised because the sorc cannot use the required reaction. The only spell that would be subject to counterspell is true polymorph, and that's protected by subtle spell. The bard wouldn't, but that's beside the point of the build. You are unable to issue those commands. You've been polymorphed. Even if that were the case, it was the point of my own contingency and escape, the simulacrum doesn't regain spent slots, d20+4 to dispel at DC 19 is low chance, and the bard can instakill the simulacrum with another dispel magic if needed. Everything has it's flaws. [/QUOTE]
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