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*Dungeons & Dragons
20th level Sorcerer vs the world
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<blockquote data-quote="prabe" data-source="post: 8169432" data-attributes="member: 7016699"><p>In your original post, you said:</p><p></p><p>I don't see anything in there about no simulacra, but that's fine.</p><p></p><p>And I already wrote up my approach, giving a 20th-level mage as much time to research your sorcerer as your sorcerer took to establish his castle (odd choice for a "master of disguise") and his army (likewise). All the wizard needs to do is find out the sorcerer's name, or an epithet he's chosen, or <em>what his followers call him</em>. At that point: one simulacrum casts <em>wish</em> to turn off the sorcerer's magic; the second simulacrum casts <em>wish</em> to bring only the sorcerer and any extant clones to the wizard; the wizard makes the sorcerer dead.</p><p></p><p>It does not matter how many minions or simulacra the sorcerer has. This approach kills him dead. Works on any spellcasting class--any class, really, including wizards (though in a more in-game situation, you'd need to word the wish so the <em>antimagic field</em> included the victim's equipment). It's not a fun way to play the game, so I don't have people doing it in my games (because I don't have NPCs using <em>simulacrum</em> and the PCs haven't taken it).</p><p></p><p>Wizards really are scarier than any other class if played with the right motivation. Lots of power and the intelligence to use it.</p></blockquote><p></p>
[QUOTE="prabe, post: 8169432, member: 7016699"] In your original post, you said: I don't see anything in there about no simulacra, but that's fine. And I already wrote up my approach, giving a 20th-level mage as much time to research your sorcerer as your sorcerer took to establish his castle (odd choice for a "master of disguise") and his army (likewise). All the wizard needs to do is find out the sorcerer's name, or an epithet he's chosen, or [I]what his followers call him[/I]. At that point: one simulacrum casts [I]wish[/I] to turn off the sorcerer's magic; the second simulacrum casts [I]wish[/I] to bring only the sorcerer and any extant clones to the wizard; the wizard makes the sorcerer dead. It does not matter how many minions or simulacra the sorcerer has. This approach kills him dead. Works on any spellcasting class--any class, really, including wizards (though in a more in-game situation, you'd need to word the wish so the [I]antimagic field[/I] included the victim's equipment). It's not a fun way to play the game, so I don't have people doing it in my games (because I don't have NPCs using [I]simulacrum[/I] and the PCs haven't taken it). Wizards really are scarier than any other class if played with the right motivation. Lots of power and the intelligence to use it. [/QUOTE]
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