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General Tabletop Discussion
*Dungeons & Dragons
20th level Sorcerer vs the world
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<blockquote data-quote="prabe" data-source="post: 8169466" data-attributes="member: 7016699"><p>Um. I understand how wish works just fine, and the wishes were clearly stated.</p><p></p><p>The starting situation: The sorcerer is in his castle, surrounded by his minions ... I dunno, having breakfast or something. He abruptly finds himself without magic and unable to make more, then in some strange space without his minions, with a wizard looking amused and cracking his knuckles. Things go downhill from there, from his point of view.</p><p></p><p>Wish 1: I wish that the sorcerer would, as of this moment, be in the center of an antimagic field that only affected their magic.</p><p></p><p>Wish 2: I wish that the sorcerer and any clones he might have--and no one else--would at this moment be transported to that 10' square box painted on the ground.</p><p></p><p>Wish one turns off any magic on the sorcerer and renders them unable to cast or otherwise do magic. Wish two brings the sorcerer (no other being is transported to the location). Either wish might destroy the caster's ability to cast <em>wish</em> again, but they're simulacra, so who cares?</p><p></p><p>I believe your sorcerer is dead. This is not a tactic that can be defended against other than by knowing there's someone looking to kill you, whom you need to kill first.</p><p></p><p>I believe that if you dropped both characters into a cage match with no spells up, full spell slots, and no allies (so just the sorcerer and just the wizard) it would be a chancier thing, and it would come down to things like initiative and damage dice, as well as what spells the wizard had (based on what the wizard was expecting to do). My point is that a motivated 20th-level wizard can assassinate <strong>anything</strong>.</p></blockquote><p></p>
[QUOTE="prabe, post: 8169466, member: 7016699"] Um. I understand how wish works just fine, and the wishes were clearly stated. The starting situation: The sorcerer is in his castle, surrounded by his minions ... I dunno, having breakfast or something. He abruptly finds himself without magic and unable to make more, then in some strange space without his minions, with a wizard looking amused and cracking his knuckles. Things go downhill from there, from his point of view. Wish 1: I wish that the sorcerer would, as of this moment, be in the center of an antimagic field that only affected their magic. Wish 2: I wish that the sorcerer and any clones he might have--and no one else--would at this moment be transported to that 10' square box painted on the ground. Wish one turns off any magic on the sorcerer and renders them unable to cast or otherwise do magic. Wish two brings the sorcerer (no other being is transported to the location). Either wish might destroy the caster's ability to cast [I]wish[/I] again, but they're simulacra, so who cares? I believe your sorcerer is dead. This is not a tactic that can be defended against other than by knowing there's someone looking to kill you, whom you need to kill first. I believe that if you dropped both characters into a cage match with no spells up, full spell slots, and no allies (so just the sorcerer and just the wizard) it would be a chancier thing, and it would come down to things like initiative and damage dice, as well as what spells the wizard had (based on what the wizard was expecting to do). My point is that a motivated 20th-level wizard can assassinate [B]anything[/B]. [/QUOTE]
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