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20th level Sorcerer vs the world
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<blockquote data-quote="Jfdlsjfd" data-source="post: 8169906" data-attributes="member: 42856"><p>It was mentionned to point out that your interpretation of the simulacrum regaining sorcery points was very "DM, help" itself. You're relying on him foregoing common sense to follow the RAW despite official clarification. So, no Wish shenanigans implies no Simulacrum shenanigans on your part if you intend to contest to be fair.</p><p></p><p></p><p></p><p>If you have wingless minions that fly, 2 winged medium creatures and 2 winged large greatures and 1 pegasus rider, even if they all look alike, given that seeming doesn't correct the number of limbs and the size, the sorceror is either one of the winged medium creatures. You can drop the seeming at this point. As Meteor Swarm targets an area, the Wizard 20 won't cast at a particular target but just make sure one of the sphere include the winged medium creatures. You counter that everyone is flying in the setup.</p><p></p><p>So we established some new facts in our strategy : (a) the sorcerer is indistinguisable from his simulacrum (because of seeming) but very distinguishable from the magen (4 limbs vs 6), the celestial and pegasus (large vs medium), and (b) the sorcerer and his retinue are never below 40 foot above the ground. Which poses the question of his need to sleep because the fly speed allow you to fly or hover, but it's like walking, you can't do that 24h non stop. This wasn't obvious from the initial setup so thank you for this clarification. </p><p></p><p></p><p></p><p>The search action can't make you detect an invisible threat standing 1 mile from you (standard wizard) or even 2 miles from it (in case the wizard has metamagic adept feat and uses Distant Spell). The Magens don't have extraordinary chances and I don't let players use Search to find invisible things 2 miles away. Does your DM allows it? I'd say it's within the province of "DM, help" that was outlawed in your setup.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8169906, member: 42856"] It was mentionned to point out that your interpretation of the simulacrum regaining sorcery points was very "DM, help" itself. You're relying on him foregoing common sense to follow the RAW despite official clarification. So, no Wish shenanigans implies no Simulacrum shenanigans on your part if you intend to contest to be fair. If you have wingless minions that fly, 2 winged medium creatures and 2 winged large greatures and 1 pegasus rider, even if they all look alike, given that seeming doesn't correct the number of limbs and the size, the sorceror is either one of the winged medium creatures. You can drop the seeming at this point. As Meteor Swarm targets an area, the Wizard 20 won't cast at a particular target but just make sure one of the sphere include the winged medium creatures. You counter that everyone is flying in the setup. So we established some new facts in our strategy : (a) the sorcerer is indistinguisable from his simulacrum (because of seeming) but very distinguishable from the magen (4 limbs vs 6), the celestial and pegasus (large vs medium), and (b) the sorcerer and his retinue are never below 40 foot above the ground. Which poses the question of his need to sleep because the fly speed allow you to fly or hover, but it's like walking, you can't do that 24h non stop. This wasn't obvious from the initial setup so thank you for this clarification. The search action can't make you detect an invisible threat standing 1 mile from you (standard wizard) or even 2 miles from it (in case the wizard has metamagic adept feat and uses Distant Spell). The Magens don't have extraordinary chances and I don't let players use Search to find invisible things 2 miles away. Does your DM allows it? I'd say it's within the province of "DM, help" that was outlawed in your setup. [/QUOTE]
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