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20th level Sorcerer vs the world
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<blockquote data-quote="FireLance" data-source="post: 8169992" data-attributes="member: 3424"><p>Actually, assuming the sorcerer is known to me, I'd probably just <em>dream</em> him to death. With Wisdom 10 and no proficiency in Wisdom saving throws, he's likely to fail the DC 19 Wisdom save (assuming cast by a Int 20 or Cha 20 20th level Wizard or Bard). This means no benefit from the rest, no recovery of hit points or hit dice, no recovery of spell slots or sorcery points, and no <em>mind blank</em> from <em>wish</em> the next day. Most of the protections he has from <em>mind blank</em> and in his temple/fortress/sanctum are against Divination spells and <em>dream</em> is Illusion. The first time it is cast, yesterday's <em>mind blank </em>will protect against the psychic damage, but after that, it's 3d6 psychic damage per day. Assuming 180 hit points (and I haven't received a reply on how many hit points are lost to creating galvan magen yet) and average damage, I just need a run of 19 failed saving throws to kill the sorcerer. The probability of that is about 0.9^19 or 13.5%. Going by a rough estimation of a 13.5% chance to kill the sorcerer every 19 days, it will take about 141 days to do it. If we're going to allow the sorcerer two years to set up his temple/fortress/sanctum, I think it's fair to give me at least that long to kill him. Right?</p></blockquote><p></p>
[QUOTE="FireLance, post: 8169992, member: 3424"] Actually, assuming the sorcerer is known to me, I'd probably just [I]dream[/I] him to death. With Wisdom 10 and no proficiency in Wisdom saving throws, he's likely to fail the DC 19 Wisdom save (assuming cast by a Int 20 or Cha 20 20th level Wizard or Bard). This means no benefit from the rest, no recovery of hit points or hit dice, no recovery of spell slots or sorcery points, and no [I]mind blank[/I] from [I]wish[/I] the next day. Most of the protections he has from [I]mind blank[/I] and in his temple/fortress/sanctum are against Divination spells and [I]dream[/I] is Illusion. The first time it is cast, yesterday's [I]mind blank [/I]will protect against the psychic damage, but after that, it's 3d6 psychic damage per day. Assuming 180 hit points (and I haven't received a reply on how many hit points are lost to creating galvan magen yet) and average damage, I just need a run of 19 failed saving throws to kill the sorcerer. The probability of that is about 0.9^19 or 13.5%. Going by a rough estimation of a 13.5% chance to kill the sorcerer every 19 days, it will take about 141 days to do it. If we're going to allow the sorcerer two years to set up his temple/fortress/sanctum, I think it's fair to give me at least that long to kill him. Right? [/QUOTE]
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