Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
20th level Sorcerer vs the world
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hohige" data-source="post: 8170012" data-attributes="member: 7019463"><p>Hahaha, it is already difficult to defeat the Sorcerer normally, in your house so it is impossible.</p><p></p><h3></h3><h3>Private Sanctum</h3><p></p><p>You make an area within range magically secure. The area is a cube that can be as small as 5 feet to as large as 100 feet on each side. The spell lasts for the Duration or until you use an action to dismiss it.</p><p></p><p>When you cast the spell, you decide what sort of security the spell provides, choosing any or all of the following Properties.</p><p></p><p>• Sound can't pass through the barrier at the edge of the warded area.</p><p></p><p><strong>• The barrier of the warded area appears dark and foggy, preventing vision (including darkvision) through it.</strong></p><p></p><p>• Sensors created by Divination Spells can't appear inside the protected area or pass through the barrier at its perimeter.</p><p></p><p>• Creatures in the area can't be targeted by Divination Spells.</p><p></p><p>• Nothing can Teleport into or out of the warded area.</p><p></p><p>• Planar Travel is blocked within the warded area.</p><p></p><p></p><p>Another dead Wizard.</p><p></p><p>Defense 1)</p><p></p><p>Well, Sorcerer created this sanctuary that appears dark and foggy, preventing vision (including darkvision) through it.</p><p>It is impossible to discover its real location.</p><p>At-will MMD's detect magic will prevent any divination in your allies from approaching your stronghold.</p><p></p><p>If the enemy wants to get closer, it will be easily detected.</p><p></p><p></p><p>Defense 2)</p><p></p><p>Defense against Meteor Swarm. Well, you can't see inside Private Sanctum. So: </p><p>Meteor Swarm Blazing orbs of fire plummet to the ground at four different points you can <strong>see</strong> within range 1 mile Meteor Swarm failed.</p><p>You cannot destroy any structure within the area.</p><p></p><p></p><p>Defense 3)</p><p></p><p>If you try to get closer, you will have killed in 1 turn. If you try to find the location of the temple you will also be dead. You will try to disintegrate the Temple, first you will have to pass through these mentioned defenses. Being killed forever.</p></blockquote><p></p>
[QUOTE="Hohige, post: 8170012, member: 7019463"] Hahaha, it is already difficult to defeat the Sorcerer normally, in your house so it is impossible. [HEADING=2][/HEADING] [HEADING=2]Private Sanctum[/HEADING] You make an area within range magically secure. The area is a cube that can be as small as 5 feet to as large as 100 feet on each side. The spell lasts for the Duration or until you use an action to dismiss it. When you cast the spell, you decide what sort of security the spell provides, choosing any or all of the following Properties. • Sound can't pass through the barrier at the edge of the warded area. [B]• The barrier of the warded area appears dark and foggy, preventing vision (including darkvision) through it.[/B] • Sensors created by Divination Spells can't appear inside the protected area or pass through the barrier at its perimeter. • Creatures in the area can't be targeted by Divination Spells. • Nothing can Teleport into or out of the warded area. • Planar Travel is blocked within the warded area. Another dead Wizard. Defense 1) Well, Sorcerer created this sanctuary that appears dark and foggy, preventing vision (including darkvision) through it. It is impossible to discover its real location. At-will MMD's detect magic will prevent any divination in your allies from approaching your stronghold. If the enemy wants to get closer, it will be easily detected. Defense 2) Defense against Meteor Swarm. Well, you can't see inside Private Sanctum. So: Meteor Swarm Blazing orbs of fire plummet to the ground at four different points you can [B]see[/B] within range 1 mile Meteor Swarm failed. You cannot destroy any structure within the area. Defense 3) If you try to get closer, you will have killed in 1 turn. If you try to find the location of the temple you will also be dead. You will try to disintegrate the Temple, first you will have to pass through these mentioned defenses. Being killed forever. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
20th level Sorcerer vs the world
Top