Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
20th level Sorcerer vs the world
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jfdlsjfd" data-source="post: 8170139" data-attributes="member: 42856"><p>In many of the answers you postulate that the attacking wizard is dead, even when it's a simulacrum of his that leads the attack. This specific counter-attack will have to be established later, once all of the facts about the setup will have been clarified.</p><p></p><p></p><p></p><p>Granted, but discerning the location of the building where Hovering Target is dissimulated is still possible. There is no need to know the exact location of the target for some of the plans that have been proposed.</p><p></p><p>On the other hand, you earlier alluded that it was possible to attack the Sorcerer outside of his defenses constructed over many years. I am not sure it is already the case since you're bringing up Private Sanctum after Mighty Fortress and Temple of Gods. Because if the sorcerer is always inside a private sanctum, I'll call him the Hovering Holed Up Target : a 4th level spell slot, is needed to shroud a 100 feet long area for 24 hours. Even if the sorcerer uses all its 4th level and above spell slots on it, he gets 12 casting of it. He could also uses Sorcery Points to get more castings per day, but he'd use all his magical power to create a 5000 feet long (1.5 km) corridor every 24h. That's not a lot of distance covered each day for the ability to advance hidden at the cost of all the spellcasting ability. So, if this is the case, please confirm.</p><p></p><p>If this is not the case, there is no reason to assume the Wizard 20 will wait for the Sorcerer to be inside his Private Sanctum to engage his strike. He'll simply wait for the Hovering Holed Up Target to actually try do something useful and leave his Sanctum.</p><p></p><p>If you're trying to say that the Hovering Holed Up Target will sleep inside his Mighty Fortress or inside his Temple of the Gods just after having cast Private Sanctum, please clarify that as well.</p><p></p><p></p><p></p><p></p><p>I see that you are trying to use RAW against all common sense again. It is obvious that the intent of the spell isn't to prevent people for determining where to point their finger at... The area of the Meteor Swarm blast is 4 spheres of 40 ft radius. Even striking the sides of your private sanctum will be enough to reach most of your creatures as half the blast area will be inside your sanctum... including 40 feet toward the center of Sanctum, from each side. Even an even distribution of your Magen among the area will make you lose many of them on day one, without any possibilty of retaliation, as your magen army have their sight blocked across the boundary of the Private Sanctum, so they can't search for the invisible Wizard 20 simulacrum hovering in the sky above, even if they could somehow do that in the first place. Do you envision the Sorcerer sitting in the rather small "safe area" more than 40 ft from any border of the private sanctum inside the 100 ft square? Can we establish this as a fact as its your protection against Meteor Swarm Alpha Strike while you sleep? </p><p></p><p>In an earlier answer, you clarified that you were flying all the time, so can we establish that you're always flying inside the safe area of the Private Sanctum all the time or are you just flying when outside and in the Private Sanctum at night, when you can't flight?</p><p></p><p>Plus, you might want to correct the spell known list in the original post, which doesn't feature Private Sanctum, unless you must establish that the Sorcerers Wishes for it every day as well?</p><p></p><p></p><p></p><p></p><p>Not really, as the Magen can't see outside of the Private Sanctum because someone cast this spell just so "the barrier of the warded area appears dark and foggy, preventing vision (including darkvision) through it." There is nearly no risk to wander outside the Private Sanctum as the Magens don't have any other sense than regular sight.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8170139, member: 42856"] In many of the answers you postulate that the attacking wizard is dead, even when it's a simulacrum of his that leads the attack. This specific counter-attack will have to be established later, once all of the facts about the setup will have been clarified. Granted, but discerning the location of the building where Hovering Target is dissimulated is still possible. There is no need to know the exact location of the target for some of the plans that have been proposed. On the other hand, you earlier alluded that it was possible to attack the Sorcerer outside of his defenses constructed over many years. I am not sure it is already the case since you're bringing up Private Sanctum after Mighty Fortress and Temple of Gods. Because if the sorcerer is always inside a private sanctum, I'll call him the Hovering Holed Up Target : a 4th level spell slot, is needed to shroud a 100 feet long area for 24 hours. Even if the sorcerer uses all its 4th level and above spell slots on it, he gets 12 casting of it. He could also uses Sorcery Points to get more castings per day, but he'd use all his magical power to create a 5000 feet long (1.5 km) corridor every 24h. That's not a lot of distance covered each day for the ability to advance hidden at the cost of all the spellcasting ability. So, if this is the case, please confirm. If this is not the case, there is no reason to assume the Wizard 20 will wait for the Sorcerer to be inside his Private Sanctum to engage his strike. He'll simply wait for the Hovering Holed Up Target to actually try do something useful and leave his Sanctum. If you're trying to say that the Hovering Holed Up Target will sleep inside his Mighty Fortress or inside his Temple of the Gods just after having cast Private Sanctum, please clarify that as well. I see that you are trying to use RAW against all common sense again. It is obvious that the intent of the spell isn't to prevent people for determining where to point their finger at... The area of the Meteor Swarm blast is 4 spheres of 40 ft radius. Even striking the sides of your private sanctum will be enough to reach most of your creatures as half the blast area will be inside your sanctum... including 40 feet toward the center of Sanctum, from each side. Even an even distribution of your Magen among the area will make you lose many of them on day one, without any possibilty of retaliation, as your magen army have their sight blocked across the boundary of the Private Sanctum, so they can't search for the invisible Wizard 20 simulacrum hovering in the sky above, even if they could somehow do that in the first place. Do you envision the Sorcerer sitting in the rather small "safe area" more than 40 ft from any border of the private sanctum inside the 100 ft square? Can we establish this as a fact as its your protection against Meteor Swarm Alpha Strike while you sleep? In an earlier answer, you clarified that you were flying all the time, so can we establish that you're always flying inside the safe area of the Private Sanctum all the time or are you just flying when outside and in the Private Sanctum at night, when you can't flight? Plus, you might want to correct the spell known list in the original post, which doesn't feature Private Sanctum, unless you must establish that the Sorcerers Wishes for it every day as well? Not really, as the Magen can't see outside of the Private Sanctum because someone cast this spell just so "the barrier of the warded area appears dark and foggy, preventing vision (including darkvision) through it." There is nearly no risk to wander outside the Private Sanctum as the Magens don't have any other sense than regular sight. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
20th level Sorcerer vs the world
Top