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20th level Sorcerer vs the world
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<blockquote data-quote="Ovinomancer" data-source="post: 8171194" data-attributes="member: 16814"><p>You said that the Sorcerer arrives with the Retriever. This isn't possible, given how the Retriever works, unless the Sorcerer allows the Retriever to incapacitate the Sorcerer so the Retriever can use it's Plane Shift ability to carry the Sorcerer, and only the Sorcerer, with them. As this is silly, it was graciously allowed that you can change this idea.</p><p></p><p>Now, you have a Retriever for 10 minutes that, at best, walks along the ground up to 1.2 kilometers before evaporating. You can get a line of bearing off of that, sure, but how many people are on that line, and how are you going to manage to navigate that line well? The Sorcerer lacks any navigation ability and isn't very smart, so it's not a good way to find the Wizard, who you'd have to know personally anyway and don't.</p><p></p><p>The Retriever plan doesn't work at all, you should scrap it. Or rather, it could work, but I don't think you can figure out how it might, and, given the INT of the sorcerer, I'm disinclined to assist. I'll give a hint, though -- it requires you to move away from your fortresses, and probably be on the ground for a bit.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8171194, member: 16814"] You said that the Sorcerer arrives with the Retriever. This isn't possible, given how the Retriever works, unless the Sorcerer allows the Retriever to incapacitate the Sorcerer so the Retriever can use it's Plane Shift ability to carry the Sorcerer, and only the Sorcerer, with them. As this is silly, it was graciously allowed that you can change this idea. Now, you have a Retriever for 10 minutes that, at best, walks along the ground up to 1.2 kilometers before evaporating. You can get a line of bearing off of that, sure, but how many people are on that line, and how are you going to manage to navigate that line well? The Sorcerer lacks any navigation ability and isn't very smart, so it's not a good way to find the Wizard, who you'd have to know personally anyway and don't. The Retriever plan doesn't work at all, you should scrap it. Or rather, it could work, but I don't think you can figure out how it might, and, given the INT of the sorcerer, I'm disinclined to assist. I'll give a hint, though -- it requires you to move away from your fortresses, and probably be on the ground for a bit. [/QUOTE]
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