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20th level Sorcerer vs the world
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<blockquote data-quote="Flamestrike" data-source="post: 8171203" data-attributes="member: 6788736"><p>No it can be cast out of range of counterspell (or simply while invisible, so you cant counterspell because you cant see me), and then I approach you.</p><p></p><p>No, you literally ruled out Simulacrum a few sentences up.</p><p></p><p></p><p>I agree. I just wanted the extra attack and Int bonus to damage class feature so I can wail you to death faster than you can kill me in the AMF.</p><p></p><p>But you're right, Brass <strong>Dragonborn War Cleric </strong>is probably better. More HP, Better AC, 3d8+5 damage, plus a few bonus actions of an extra 1d8+5 damage.</p><p></p><p>Feats are Lucky, Alert, Expert (Athletics), +2 Str, Resilient Con. Str 20, Wisdom 16, Con 14, Dex 14, dumped Int, Charisma.</p><p></p><p>Ill use <strong>Divine intervention</strong> while in my Permanent <strong>Temple of the Gods</strong> (which blocks any attempts by you to use divination magic to find me, and also blocks any attempt by you to plane shift to me in advance) on my Deities home plane of Celestia (automatically successful at 20th level), and then ask my God to <strong>Plane shift</strong> you to my location (alone), adjacent to me <strong>after </strong>I have cast <strong>AMF</strong>.</p><p></p><p>The Deities magic is not blocked by the AMF (Deities magic is excluded from AMF's) so you appear next to me, alone, and we roll initiative.</p><p></p><p>Lets assume I'm also alone and none of my bound Planar and celestial allies are present. This is personal.</p><p></p><p>I have +7 to initiative (and a Lucky re-roll), plus you're almost certainly <em>surprised </em>to suddenly find yourself in Celestia so odds are I go first.</p><p></p><p>I grapple you (Athletics +17, Lucky re-roll) and proceed to wail on you (at +11) vs your AC of around (10+Dex) 12 or 13 (hitting with each attack). It'll be a bonus action attack the first Round (after I take the Attack thanks to my <strong>War Priest </strong>ability) dealing 3d8+5 Slashing damage.</p><p></p><p>Next round its two attacks dealing 4d8+10 total, as it will be the round after, then it's down to just the one attack per round.</p><p></p><p>You're highly unlikely to break the grapple (and even if you do, it takes an action, and there is little you can do seeing as Extraplanar travel is banned in the Temple, and I am in an AMF so am immune to all your spells), and sadly for you I'm <em>also </em>resistant to Lightning, and any Slashing, bludgeoning or piercing damage you might deal.</p><p></p><p>I have a ton more HP than you, a far better AC in my Full Plate, and deal much more damage than you.</p><p></p><p>We have a winner?</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8171203, member: 6788736"] No it can be cast out of range of counterspell (or simply while invisible, so you cant counterspell because you cant see me), and then I approach you. No, you literally ruled out Simulacrum a few sentences up. I agree. I just wanted the extra attack and Int bonus to damage class feature so I can wail you to death faster than you can kill me in the AMF. But you're right, Brass [B]Dragonborn War Cleric [/B]is probably better. More HP, Better AC, 3d8+5 damage, plus a few bonus actions of an extra 1d8+5 damage. Feats are Lucky, Alert, Expert (Athletics), +2 Str, Resilient Con. Str 20, Wisdom 16, Con 14, Dex 14, dumped Int, Charisma. Ill use [B]Divine intervention[/B] while in my Permanent [B]Temple of the Gods[/B] (which blocks any attempts by you to use divination magic to find me, and also blocks any attempt by you to plane shift to me in advance) on my Deities home plane of Celestia (automatically successful at 20th level), and then ask my God to [B]Plane shift[/B] you to my location (alone), adjacent to me [B]after [/B]I have cast [B]AMF[/B]. The Deities magic is not blocked by the AMF (Deities magic is excluded from AMF's) so you appear next to me, alone, and we roll initiative. Lets assume I'm also alone and none of my bound Planar and celestial allies are present. This is personal. I have +7 to initiative (and a Lucky re-roll), plus you're almost certainly [I]surprised [/I]to suddenly find yourself in Celestia so odds are I go first. I grapple you (Athletics +17, Lucky re-roll) and proceed to wail on you (at +11) vs your AC of around (10+Dex) 12 or 13 (hitting with each attack). It'll be a bonus action attack the first Round (after I take the Attack thanks to my [B]War Priest [/B]ability) dealing 3d8+5 Slashing damage. Next round its two attacks dealing 4d8+10 total, as it will be the round after, then it's down to just the one attack per round. You're highly unlikely to break the grapple (and even if you do, it takes an action, and there is little you can do seeing as Extraplanar travel is banned in the Temple, and I am in an AMF so am immune to all your spells), and sadly for you I'm [I]also [/I]resistant to Lightning, and any Slashing, bludgeoning or piercing damage you might deal. I have a ton more HP than you, a far better AC in my Full Plate, and deal much more damage than you. We have a winner? [/QUOTE]
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