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20th level Sorcerer vs the world
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<blockquote data-quote="Ovinomancer" data-source="post: 8171230" data-attributes="member: 16814"><p>Lol, sure. The Wizard is far away. Once you have your bearing, you move at maximum "destroy everything" rate towards him. This will take months, provided the wizard doesn't teleport around a lot, leading you in random directions. In the meantime, you're not in your sanctums while rampaging and your retinue is now vulnerable to scrying again, enabling a lot of plans against you. Furthermore, you're likely to "destroy everything" through some populated lands, meaning the Wizard is gaining lots of allies to stop you (caused by your own actions, so fair game). By the time you're done weathering the defenses of the lands you rampage through, and a few aimed strikes by powerful adventurer parties hired to stop you (again, you've pissed off people with money), your magen army has been severely curtailed. Let's assume the core retinue is unharmed, though, but you're down a lot of Magen -- you can't kill an army fast enough, and they can hurl rocks, spells, and arrows back at you in the same range you can, so there's going to be casualties. Especially since you're creating an existential threat to the lands you pass through, so do or die will be a common reaction for soldiers protecting their loved ones and homes.</p><p></p><p>By the time you reach the Wizard, even if the Wizard doesn't move to attack you enroute, you're Sims will be very low on spell slots, you're out your Magen, which is really you only big punch, and the Wizard has had lots of time to prepare their battlefield.</p><p></p><p>The retriever plan is a stupid one, and it gets you killed.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8171230, member: 16814"] Lol, sure. The Wizard is far away. Once you have your bearing, you move at maximum "destroy everything" rate towards him. This will take months, provided the wizard doesn't teleport around a lot, leading you in random directions. In the meantime, you're not in your sanctums while rampaging and your retinue is now vulnerable to scrying again, enabling a lot of plans against you. Furthermore, you're likely to "destroy everything" through some populated lands, meaning the Wizard is gaining lots of allies to stop you (caused by your own actions, so fair game). By the time you're done weathering the defenses of the lands you rampage through, and a few aimed strikes by powerful adventurer parties hired to stop you (again, you've pissed off people with money), your magen army has been severely curtailed. Let's assume the core retinue is unharmed, though, but you're down a lot of Magen -- you can't kill an army fast enough, and they can hurl rocks, spells, and arrows back at you in the same range you can, so there's going to be casualties. Especially since you're creating an existential threat to the lands you pass through, so do or die will be a common reaction for soldiers protecting their loved ones and homes. By the time you reach the Wizard, even if the Wizard doesn't move to attack you enroute, you're Sims will be very low on spell slots, you're out your Magen, which is really you only big punch, and the Wizard has had lots of time to prepare their battlefield. The retriever plan is a stupid one, and it gets you killed. [/QUOTE]
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