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General Tabletop Discussion
*Dungeons & Dragons
20th level Sorcerer vs the world
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<blockquote data-quote="ccooke" data-source="post: 8171485" data-attributes="member: 6695890"><p>So, let's see... 57 hit points? </p><p></p><p>And we're allowed to know roughly where he is, but not <em>exactly</em> because he's a "master of disguise", right?</p><p></p><p>Sleep.</p><p></p><p>Sleep will always target the creature with the lowest number of HP in its area first. All the minions have at least 60-odd, so as long as you pick an area within 20' of the sorcerer, they're getting targeted first.</p><p></p><p>Sleep will put to sleep 5d8 hp worth of creatures and has no save. It's all or nothing, so unless you meet or exceed their current total, nothing happens.</p><p>If you cast it at higher levels, you get an extra 2d8 worth of HP per slot, though.</p><p></p><p>If you cast Sleep at 9th level, that's 21d8. Running the numbers... 21d8 has a 99.990% chance of rolling 57 or higher. Even an 8th level slot has a 99.8% chance of working.</p><p></p><p>(We've seen that the magic jar trick doesn't work, so he's still an Aasimar and not immune to magical sleep. Obviously you cast it when Mind Blank is not active, as has been discussed. I am entirely happy to provide a silly and contrived method for how a character can get within range to cast this spell, anyway)</p><p></p><p>I honestly think that <em>sleep</em> is the most humane thing to do to this poor character. Don't even do anything afterwards - just make the poor thing sleep on a <em>surface</em> for a little bit. Maybe provide a blanket? </p><p></p><p>I'm sure in the morning, everything will look much better. If someone hasn't used the opportunity to cast <em>meteor swarm</em>, anyway.</p></blockquote><p></p>
[QUOTE="ccooke, post: 8171485, member: 6695890"] So, let's see... 57 hit points? And we're allowed to know roughly where he is, but not [I]exactly[/I] because he's a "master of disguise", right? Sleep. Sleep will always target the creature with the lowest number of HP in its area first. All the minions have at least 60-odd, so as long as you pick an area within 20' of the sorcerer, they're getting targeted first. Sleep will put to sleep 5d8 hp worth of creatures and has no save. It's all or nothing, so unless you meet or exceed their current total, nothing happens. If you cast it at higher levels, you get an extra 2d8 worth of HP per slot, though. If you cast Sleep at 9th level, that's 21d8. Running the numbers... 21d8 has a 99.990% chance of rolling 57 or higher. Even an 8th level slot has a 99.8% chance of working. (We've seen that the magic jar trick doesn't work, so he's still an Aasimar and not immune to magical sleep. Obviously you cast it when Mind Blank is not active, as has been discussed. I am entirely happy to provide a silly and contrived method for how a character can get within range to cast this spell, anyway) I honestly think that [I]sleep[/I] is the most humane thing to do to this poor character. Don't even do anything afterwards - just make the poor thing sleep on a [I]surface[/I] for a little bit. Maybe provide a blanket? I'm sure in the morning, everything will look much better. If someone hasn't used the opportunity to cast [I]meteor swarm[/I], anyway. [/QUOTE]
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