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20th level Sorcerer vs the world
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<blockquote data-quote="FireLance" data-source="post: 8171487" data-attributes="member: 3424"><p>Ok, let's recap.</p><p></p><p>The sorcerer has 60 galvan magen, reducing his hit points by 180.</p><p></p><p>The sorcerer remains in his original body because <em>magic jar </em>doesn't work that way.</p><p></p><p>The sorcerer does not have a simulacrum of a drow matron mother because that would be outside the scope the character's abilities.</p><p></p><p>The Diviner wizard has discovered his identity with a good Intelligence (Investigation) check and has been harassing the sorcerer every night with <em>dream</em>.</p><p></p><p>The sorcerer has finally had enough! On a day after he makes his saving throw against the <em>dream</em> and has recovered all his spell slots, sorcery points and hit points, he emerges from his lair and starts randomly destroying stuff because he doesn't know who the wizard is. Now the wizard can engage him directly.</p><p></p><p>The wizard has used a <em>wish</em> to cast <em>find greater steed</em>, giving him a pegasus. They fly to the sorcerer and when they get close, the wizard uses his 9th level slot to cast <em>invulnerability</em>, which is shared with the pegasus. The pegasus has a fly speed of 90 feet and easily outpaces any of the sorcerer's minions, keeping a distance of about 120 feet from the sorcerer's group at all times. This puts the wizard out of range from anything but the celestial spirits' ranged attacks and the sorcerer and the simulacrum's spells which deal no damage because of <em>invulnerability</em>.</p><p></p><p>The wizard then proceeds to unload his daily complement of attack spells. Every galvan magen killed is a galvan magen the sorcerer can't get back because he has no more hit points left. If the sorcerer and his minions aren't all dead by then, the wizard flies off, keeping one 5th-level spell slot for <em>dream</em>, and repeats this the next day.</p></blockquote><p></p>
[QUOTE="FireLance, post: 8171487, member: 3424"] Ok, let's recap. The sorcerer has 60 galvan magen, reducing his hit points by 180. The sorcerer remains in his original body because [I]magic jar [/I]doesn't work that way. The sorcerer does not have a simulacrum of a drow matron mother because that would be outside the scope the character's abilities. The Diviner wizard has discovered his identity with a good Intelligence (Investigation) check and has been harassing the sorcerer every night with [I]dream[/I]. The sorcerer has finally had enough! On a day after he makes his saving throw against the [I]dream[/I] and has recovered all his spell slots, sorcery points and hit points, he emerges from his lair and starts randomly destroying stuff because he doesn't know who the wizard is. Now the wizard can engage him directly. The wizard has used a [I]wish[/I] to cast [I]find greater steed[/I], giving him a pegasus. They fly to the sorcerer and when they get close, the wizard uses his 9th level slot to cast [I]invulnerability[/I], which is shared with the pegasus. The pegasus has a fly speed of 90 feet and easily outpaces any of the sorcerer's minions, keeping a distance of about 120 feet from the sorcerer's group at all times. This puts the wizard out of range from anything but the celestial spirits' ranged attacks and the sorcerer and the simulacrum's spells which deal no damage because of [I]invulnerability[/I]. The wizard then proceeds to unload his daily complement of attack spells. Every galvan magen killed is a galvan magen the sorcerer can't get back because he has no more hit points left. If the sorcerer and his minions aren't all dead by then, the wizard flies off, keeping one 5th-level spell slot for [I]dream[/I], and repeats this the next day. [/QUOTE]
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