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20th level Sorcerer vs the world
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<blockquote data-quote="Ovinomancer" data-source="post: 8171637" data-attributes="member: 16814"><p>Right, good catch -- Horrid Wilting is only 8th and has the advantage of taking others with you. The Celestial was a bit of a joke, but it's good you recognize the plan works up until here.</p><p></p><p>No, it's really not. You Sim can summon one, yes, with a 8th level slot (necessary to keep up), but then can only use a 7th level slot for the planar binding. This means the Sim is down their 9th, their 8th, their 7th, and at least 1 5th. The 2nd Celestial only lasts 30 days, and then disappears. Then the cycle starts again -- the Sim is now down a second 5th slot, and a 6th slot, to get a tenday. It goes downhill from here, until your Sim is left with only 4th level and lower slots and no 2nd Celestial. And, remember, the Sim cannot use Sorcery points to create spell slots, because Simulacrum expressly forbids regaining spell slots and doesn't make an exception.</p><p></p><p>I get to say what I do, and on repeated scryings, the one on the pegasus doesn't issue commands to others, but I see them responding to commands, so they're not the leader. They're an underling.</p><p></p><p>Still, as I said before, it doesn't matter -- the Wizard has plenty of ability to destroy your minions one by one, and you cannot replace them fast enough to catch back up. Eventually, you're left either trying to Wish them back, in which case your Mind Blank isn't on and the Wizard can directly ID you, or you're just the last one left or are targeted randomly, triggering the followup attack.</p><p></p><p>The rule is actually that the DM determines who's surprised. Whatever, though, I'll pick a subclass now -- Diviner. We go when I have a 20 for initiative saved up.</p><p></p><p>Don't need to, and not sure why you think this is a lynchpin of the plan?</p><p></p><p>Hunted -- by who? No one on your team can hunt faster than 1 kilometer a day, and that's with your interpretation that the DMM can retreiver every day. However, again, if we follow your claims, the DMM was destroyed in the first sortie -- dispelled.</p><p></p><p>Oh, sorry, you ordered this? I wasn't in your list. And, again, according to you, the DMM was targeted -- and dispelled -- first. No legendary actions, sorry.</p><p></p><p>Also, I thought this was about your Sorcerer? He doesn't seem to do anything, but says his minions do things. Not much of a Demigod, more of a hanger on to powerful allies.</p><p></p><p>Lol, hasn't this been absolutely proven to be a stupid plan by now?</p><p></p><p>Nope, it'll take you months to get here, and, in the meantime, adventurers will deal with quite a lot of your little army.</p><p></p><p>Always readying actions? Well, aside from the fact that you can't ready actions outside of combat, this seems like something I can do, as well -- ready actions for when we teleport to you. See the stupid, and why the rules don't allow this?</p><p></p><p>Yes, you keep saying this, but only offering things that have been addressed as to why you think this. I'm embarrassed for you with how badly you're twisting rules and ignoring inconvenient things when it suits you. You change your tactics and build on the fly and pretend that your change was always such, and so we missed it. In other words, you cheat, baldly, and claim shamelessly claim victory.</p><p></p><p>Um, no, Clone. You really need to pay better attention.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8171637, member: 16814"] Right, good catch -- Horrid Wilting is only 8th and has the advantage of taking others with you. The Celestial was a bit of a joke, but it's good you recognize the plan works up until here. No, it's really not. You Sim can summon one, yes, with a 8th level slot (necessary to keep up), but then can only use a 7th level slot for the planar binding. This means the Sim is down their 9th, their 8th, their 7th, and at least 1 5th. The 2nd Celestial only lasts 30 days, and then disappears. Then the cycle starts again -- the Sim is now down a second 5th slot, and a 6th slot, to get a tenday. It goes downhill from here, until your Sim is left with only 4th level and lower slots and no 2nd Celestial. And, remember, the Sim cannot use Sorcery points to create spell slots, because Simulacrum expressly forbids regaining spell slots and doesn't make an exception. I get to say what I do, and on repeated scryings, the one on the pegasus doesn't issue commands to others, but I see them responding to commands, so they're not the leader. They're an underling. Still, as I said before, it doesn't matter -- the Wizard has plenty of ability to destroy your minions one by one, and you cannot replace them fast enough to catch back up. Eventually, you're left either trying to Wish them back, in which case your Mind Blank isn't on and the Wizard can directly ID you, or you're just the last one left or are targeted randomly, triggering the followup attack. The rule is actually that the DM determines who's surprised. Whatever, though, I'll pick a subclass now -- Diviner. We go when I have a 20 for initiative saved up. Don't need to, and not sure why you think this is a lynchpin of the plan? Hunted -- by who? No one on your team can hunt faster than 1 kilometer a day, and that's with your interpretation that the DMM can retreiver every day. However, again, if we follow your claims, the DMM was destroyed in the first sortie -- dispelled. Oh, sorry, you ordered this? I wasn't in your list. And, again, according to you, the DMM was targeted -- and dispelled -- first. No legendary actions, sorry. Also, I thought this was about your Sorcerer? He doesn't seem to do anything, but says his minions do things. Not much of a Demigod, more of a hanger on to powerful allies. Lol, hasn't this been absolutely proven to be a stupid plan by now? Nope, it'll take you months to get here, and, in the meantime, adventurers will deal with quite a lot of your little army. Always readying actions? Well, aside from the fact that you can't ready actions outside of combat, this seems like something I can do, as well -- ready actions for when we teleport to you. See the stupid, and why the rules don't allow this? Yes, you keep saying this, but only offering things that have been addressed as to why you think this. I'm embarrassed for you with how badly you're twisting rules and ignoring inconvenient things when it suits you. You change your tactics and build on the fly and pretend that your change was always such, and so we missed it. In other words, you cheat, baldly, and claim shamelessly claim victory. Um, no, Clone. You really need to pay better attention. [/QUOTE]
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