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20th level Sorcerer vs the world
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<blockquote data-quote="Benjamin Olson" data-source="post: 8171703" data-attributes="member: 6988941"><p>How to kill a "Demigod" in 10 easy steps:</p><p></p><p>Any build with Gate, Demiplane, Simulacrum, Dispel Magic, some form of divination magic that can be used on him, and Waterbreathing. Trivial to assemble for any level 17-up Wizard. Achievable as a specific build with a Bard or Arcana Cleric by level 18. Feats, ability, scores, race, etc. are irrelevant (though an acquatic or non-breathing race makes it even easier).</p><p></p><p>1. Make a proper Simulacrum of yourself using the actual spell (NOT an offbrand Wished Simulacrum, because it will need its 9th level spell slot). Explain to this Simulacrum that it has been created only too take out a single punk-ass Sorcerer who thinks he's a "demigod" and will likely not survive the process. If it is not killed by that soul crushing realization about the meaninglessness of its existence, proceed.</p><p></p><p>2. Scry on self-styled "demigod" every day, until it doesn't work. You now know he has used his Wish for Mindblank or some sort of planar travel, and is now without Wish, and hence half his bag of tricks.</p><p></p><p>3. Find a reasonably large body of water. Cast Waterbreathing on self and simulacrum and hop in.</p><p></p><p>4. Cast Demiplane on the floor of this body of water. A suitably flat surface may need to be added, magically or mundanely.</p><p></p><p>5. Open the door, filling the Demiplane with water. Send simulacrum inside.</p><p></p><p>6. Have Simulacrum cast Gate inside Demiplane. Simulacrum Gates purported demigod into the 30ft cube demiplane of water then immediately drops concentration on Gate.</p><p></p><p>7. You Dispel Demiplane using your own 9th level spell slot to avoid the ability check. (You could not do so before or wait for the door to close on its own because you want more water to flow in to replace any that pours out through the Gate portal, if your DM is willing to handwave this issue, then you can simplify this all quite a bit). You may want to throw up some sort of invisibility before the gating if you can't get an angle outside the Demiplane from which a Sorcerer coming through the portal can definitely not counterspell you.</p><p></p><p>8. Simulacrum and "Demigod" Sorcerer are now trapped together in a 30 foot cube of water, escapable only via planar travel. They have an epic underwater battle for the ages, the simulacrum able to cast underwater due to Waterbreathing the Sorcerer due to Subtle spell (though he is still handcapped from his usual strategies by not being able to use any other metamagic on anything with a vocal component). Ultimately the Sorcerer almost certainly prevails, if he hasn't lost all his HP to magen, as Sorcerers make better duelists and the simulacrum has only half a Wizard worth of HP. Alternatively, if you and your simulacrum know plane shift, he should probably just Plane Shift out of there.</p><p></p><p>9. After several minutes of savoring his victory (provided he has one), the putative "Demigod" drowns, wishing he wasn't so reliant on Wish for his utility spells.</p><p></p><p>10. Some other day, when you feel up to it, you open up the Demiplane again on dry land, let the water empty out, and see if the Demigod had any decent loot. You are most likely disappointed.</p><p></p><p>This is of course the overly elaborate version of this tactic to avoid any hiccups. Riskier variations are possible, with or without the use of a demiplane or simulacrum. Note that it is also premised on the theory that a created demiplane filled with water does not have an ethereal plane attached to it or that if it does that ethereal demiplane is also filled with water. If the DM has different planar theories you may need to add several additional layers of preparation, since the target is known to have etherealness capabilities.</p><p></p><p>Any "demigod" could, of course, render this and many other comparable Gate traps trivial to deal with by just learning the Plane Shift spell for real (rather than by relying on Wish for it), but somehow I don't think any of them will ever do that.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8171703, member: 6988941"] How to kill a "Demigod" in 10 easy steps: Any build with Gate, Demiplane, Simulacrum, Dispel Magic, some form of divination magic that can be used on him, and Waterbreathing. Trivial to assemble for any level 17-up Wizard. Achievable as a specific build with a Bard or Arcana Cleric by level 18. Feats, ability, scores, race, etc. are irrelevant (though an acquatic or non-breathing race makes it even easier). 1. Make a proper Simulacrum of yourself using the actual spell (NOT an offbrand Wished Simulacrum, because it will need its 9th level spell slot). Explain to this Simulacrum that it has been created only too take out a single punk-ass Sorcerer who thinks he's a "demigod" and will likely not survive the process. If it is not killed by that soul crushing realization about the meaninglessness of its existence, proceed. 2. Scry on self-styled "demigod" every day, until it doesn't work. You now know he has used his Wish for Mindblank or some sort of planar travel, and is now without Wish, and hence half his bag of tricks. 3. Find a reasonably large body of water. Cast Waterbreathing on self and simulacrum and hop in. 4. Cast Demiplane on the floor of this body of water. A suitably flat surface may need to be added, magically or mundanely. 5. Open the door, filling the Demiplane with water. Send simulacrum inside. 6. Have Simulacrum cast Gate inside Demiplane. Simulacrum Gates purported demigod into the 30ft cube demiplane of water then immediately drops concentration on Gate. 7. You Dispel Demiplane using your own 9th level spell slot to avoid the ability check. (You could not do so before or wait for the door to close on its own because you want more water to flow in to replace any that pours out through the Gate portal, if your DM is willing to handwave this issue, then you can simplify this all quite a bit). You may want to throw up some sort of invisibility before the gating if you can't get an angle outside the Demiplane from which a Sorcerer coming through the portal can definitely not counterspell you. 8. Simulacrum and "Demigod" Sorcerer are now trapped together in a 30 foot cube of water, escapable only via planar travel. They have an epic underwater battle for the ages, the simulacrum able to cast underwater due to Waterbreathing the Sorcerer due to Subtle spell (though he is still handcapped from his usual strategies by not being able to use any other metamagic on anything with a vocal component). Ultimately the Sorcerer almost certainly prevails, if he hasn't lost all his HP to magen, as Sorcerers make better duelists and the simulacrum has only half a Wizard worth of HP. Alternatively, if you and your simulacrum know plane shift, he should probably just Plane Shift out of there. 9. After several minutes of savoring his victory (provided he has one), the putative "Demigod" drowns, wishing he wasn't so reliant on Wish for his utility spells. 10. Some other day, when you feel up to it, you open up the Demiplane again on dry land, let the water empty out, and see if the Demigod had any decent loot. You are most likely disappointed. This is of course the overly elaborate version of this tactic to avoid any hiccups. Riskier variations are possible, with or without the use of a demiplane or simulacrum. Note that it is also premised on the theory that a created demiplane filled with water does not have an ethereal plane attached to it or that if it does that ethereal demiplane is also filled with water. If the DM has different planar theories you may need to add several additional layers of preparation, since the target is known to have etherealness capabilities. Any "demigod" could, of course, render this and many other comparable Gate traps trivial to deal with by just learning the Plane Shift spell for real (rather than by relying on Wish for it), but somehow I don't think any of them will ever do that. [/QUOTE]
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