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20th level Sorcerer vs the world
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<blockquote data-quote="James Harrison2" data-source="post: 8171911" data-attributes="member: 6973946"><p>[USER=7019463]@Hohige[/USER] - I think your issue here is that you are trying to win so hard! </p><p></p><p>Enjoy the fact that you have come up with a really interesting and powerful build with a lot of very strong combos! But don't shift the goalposts when people work out a way to beat you. I've been following a lot, and that list of spells is certainly different from what it was several days ago.</p><p></p><p>Think of it this way - are you setting up the challenge, or not? Are you cleaver enough to overcome a challenge someone puts to you? I'm sure you think yes, and I suspect you are right... given a challenge you could come up with a cool solution to overcome it. BUT, I think you have let that cleverness slip into this game. In this game your Job is NOT to over come any challenge sent to you - you have to set the challenge that others have to overcome.</p><p></p><p>You've done that and it is good, but do you think that as well as coming up with an answer to anything reasonable someone challenges you with, you are able to come up with a challenge NOBODY else can beat? That would be hubris and pride. Don't run down that path.</p><p></p><p>You set a real tough challenge that was fun and interesting, and took a bunch of time to work out how to overcome. That sweet - that was your challenge, and it was cool. When people have missed the specifics it was okay pointing out how things didn't work. But when people have pointed out a way of overcoming, changing the challenge to "win" isn't correct. This isn't the game... that is you being a player and a challenge setter simultaneously. Be happy people have played the game and have fun because they have fun! You should go "sweet, that's a great solution. any other ways someone can overcome it?". Maybe you could go - okay that would work, I have lost. If we change the sorcerer in this way can we still overcome it?"</p><p></p><p>And the thing to note, loosing here isn't failure. The game is fun... but I'm pretty sure most players would agree any idea they had to "win" the game were not with unkilliable characters - we have not tried to make a character who is unkilliable (infact they were very killiable), just a character who could defeat your challenge.</p><p></p><p>TLDR:</p><ul> <li data-xf-list-type="ul">You are cleaver enough to overcome a challenge when people put one to you</li> <li data-xf-list-type="ul">Be wise enough to let other people overcome your challenge when you have put one to them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></li> </ul><p></p><p></p><p>As I mentioned before I think its a great build, and really strong - well done! </p><p>Blessings,</p><p>James</p></blockquote><p></p>
[QUOTE="James Harrison2, post: 8171911, member: 6973946"] [USER=7019463]@Hohige[/USER] - I think your issue here is that you are trying to win so hard! Enjoy the fact that you have come up with a really interesting and powerful build with a lot of very strong combos! But don't shift the goalposts when people work out a way to beat you. I've been following a lot, and that list of spells is certainly different from what it was several days ago. Think of it this way - are you setting up the challenge, or not? Are you cleaver enough to overcome a challenge someone puts to you? I'm sure you think yes, and I suspect you are right... given a challenge you could come up with a cool solution to overcome it. BUT, I think you have let that cleverness slip into this game. In this game your Job is NOT to over come any challenge sent to you - you have to set the challenge that others have to overcome. You've done that and it is good, but do you think that as well as coming up with an answer to anything reasonable someone challenges you with, you are able to come up with a challenge NOBODY else can beat? That would be hubris and pride. Don't run down that path. You set a real tough challenge that was fun and interesting, and took a bunch of time to work out how to overcome. That sweet - that was your challenge, and it was cool. When people have missed the specifics it was okay pointing out how things didn't work. But when people have pointed out a way of overcoming, changing the challenge to "win" isn't correct. This isn't the game... that is you being a player and a challenge setter simultaneously. Be happy people have played the game and have fun because they have fun! You should go "sweet, that's a great solution. any other ways someone can overcome it?". Maybe you could go - okay that would work, I have lost. If we change the sorcerer in this way can we still overcome it?" And the thing to note, loosing here isn't failure. The game is fun... but I'm pretty sure most players would agree any idea they had to "win" the game were not with unkilliable characters - we have not tried to make a character who is unkilliable (infact they were very killiable), just a character who could defeat your challenge. TLDR: [LIST] [*]You are cleaver enough to overcome a challenge when people put one to you [*]Be wise enough to let other people overcome your challenge when you have put one to them :-) [/LIST] As I mentioned before I think its a great build, and really strong - well done! Blessings, James [/QUOTE]
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