Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
20th level Sorcerer vs the world
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jfdlsjfd" data-source="post: 8171950" data-attributes="member: 42856"><p>You're right. I'll take the bait.</p><p></p><p>Adapting to new information that HUN-HAT never ever goes below 600 ft of altitude out of fear of ranger (rangerophobia?)...</p><p></p><p></p><p>In the same setup that where the only way Alfred can learn about the existence of HUN-HAT is when he comes back from his Demiplane, but with Twinned Mind Blank (wished).</p><p></p><p>Alfred quickly realized this was so fun, to see this strange horde of two zombies (it was the first day after coming back from the Demiplane) led by Eilirilia, who had no meaningful flight capabilities. It's only by turning the scrying locator upward that he saw a few dots in the distance. He could barely identify 8 magen-looking creatures, two of them sprouting spectral wings... To add to Alfred's surprise, their noticing of the scrying locator put them in a rage and one of the winged ones ordered with a mighty shout Eilirilia to release the retriever and to the other to make a rampage along the general direction...</p><p></p><p>"This is too silly" Alfred tought. "This guy is a disgrace to magic... I must remove him out of charity, whoever he is... Maybe Ilmater wants me to put him out of his misery, so he can reincarnate as a proper wizard and lead a healthy, productive life?" But first, since Eilirilia doesn't seem in danger, and she is far from the enemy, I am under no hurry at all.</p><p></p><p>Alfred retired to his sanctum -- in the chronurgist mind, he felt a strange sense of <em>déjà vu</em> as if, elsewhere in the multiverse, this scene had already happened several times -- and opened a Gate a some yards in advance of the predictable path of the HUN-HAT's uncanny group.</p><p>According to his instructions, Butler 432 walked the path of extreme prejudice and crossed the gate.</p><p></p><p>He suspected that the winged magens were the main targets and would have elaborate plans and contingencies, conceived with fiendish cunning, in case of an attack. "What had Master said?", thought Butler, "ah yes, he asked me to take the winged morons down... but they don't look very threatening... Master will certainly have less explaining to do with Ilmater in the afterlife if only a modicum of force is used in this fight." So Butler decided to pull his punches.</p><p></p><p>Once the HUN-HAT arrived around 150ft and he felt there was a risk a lenient DM would rule the Search action for invisible beings can succeed at a range of 200 ft, more thanthe distance the magens can cover in a round, he decided to act. Covering the distance with his move, hasted and bonus action, he closed to 20ft of the winged magens. At this distance, he noticed one of them was an enchanted snowman like him, and the other was a Scourge Aasimar. Using his action, he unleashed TASHA'S HIDEOUS LAUGHTER, ready to expand Convergent Future to ensure the spell stuck (potentially using a Counterspell on his own).</p><p></p><p>While the main effect of Tasha's spell was to make the target laugh, it also incapacitated it. And this spelt doom for the HUN-HAT, because one of the limitation of the Angelic Form is that the wing retract whenever one's incapacitated. HUN-HAT proceeded to fall, incurring 20d6 of damage. Let's accept that despite the obvious nature of the simulacrum through truesight, Butler 432 decided to target the Simulacrum first. </p><p></p><p>The simulacrum, having half the HP of the original, boasts ONE HP, plus Aid (30 HP) and Inspiring Leader (24 HP), for a total of 55 HP. There is a 95% chance of him being killed on impact. No more simulacrum.</p><p></p><p>On the next day, Butler 433 reiterates the deal, bringing the HUN-HAT down. It might be possible statistically that Butler 434 and 435 have to be created and sent, but it is not really a problem. Alfred has monthes before HUN-HAT could become a problem. </p><p></p><p>After three or four days, Alfred has defeated HUN-HAT, from the comfort of his own home. HUN-HAT has been taken down, litteraly and figuratively, by level 1 spells.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8171950, member: 42856"] You're right. I'll take the bait. Adapting to new information that HUN-HAT never ever goes below 600 ft of altitude out of fear of ranger (rangerophobia?)... In the same setup that where the only way Alfred can learn about the existence of HUN-HAT is when he comes back from his Demiplane, but with Twinned Mind Blank (wished). Alfred quickly realized this was so fun, to see this strange horde of two zombies (it was the first day after coming back from the Demiplane) led by Eilirilia, who had no meaningful flight capabilities. It's only by turning the scrying locator upward that he saw a few dots in the distance. He could barely identify 8 magen-looking creatures, two of them sprouting spectral wings... To add to Alfred's surprise, their noticing of the scrying locator put them in a rage and one of the winged ones ordered with a mighty shout Eilirilia to release the retriever and to the other to make a rampage along the general direction... "This is too silly" Alfred tought. "This guy is a disgrace to magic... I must remove him out of charity, whoever he is... Maybe Ilmater wants me to put him out of his misery, so he can reincarnate as a proper wizard and lead a healthy, productive life?" But first, since Eilirilia doesn't seem in danger, and she is far from the enemy, I am under no hurry at all. Alfred retired to his sanctum -- in the chronurgist mind, he felt a strange sense of [I]déjà vu[/I] as if, elsewhere in the multiverse, this scene had already happened several times -- and opened a Gate a some yards in advance of the predictable path of the HUN-HAT's uncanny group. According to his instructions, Butler 432 walked the path of extreme prejudice and crossed the gate. He suspected that the winged magens were the main targets and would have elaborate plans and contingencies, conceived with fiendish cunning, in case of an attack. "What had Master said?", thought Butler, "ah yes, he asked me to take the winged morons down... but they don't look very threatening... Master will certainly have less explaining to do with Ilmater in the afterlife if only a modicum of force is used in this fight." So Butler decided to pull his punches. Once the HUN-HAT arrived around 150ft and he felt there was a risk a lenient DM would rule the Search action for invisible beings can succeed at a range of 200 ft, more thanthe distance the magens can cover in a round, he decided to act. Covering the distance with his move, hasted and bonus action, he closed to 20ft of the winged magens. At this distance, he noticed one of them was an enchanted snowman like him, and the other was a Scourge Aasimar. Using his action, he unleashed TASHA'S HIDEOUS LAUGHTER, ready to expand Convergent Future to ensure the spell stuck (potentially using a Counterspell on his own). While the main effect of Tasha's spell was to make the target laugh, it also incapacitated it. And this spelt doom for the HUN-HAT, because one of the limitation of the Angelic Form is that the wing retract whenever one's incapacitated. HUN-HAT proceeded to fall, incurring 20d6 of damage. Let's accept that despite the obvious nature of the simulacrum through truesight, Butler 432 decided to target the Simulacrum first. The simulacrum, having half the HP of the original, boasts ONE HP, plus Aid (30 HP) and Inspiring Leader (24 HP), for a total of 55 HP. There is a 95% chance of him being killed on impact. No more simulacrum. On the next day, Butler 433 reiterates the deal, bringing the HUN-HAT down. It might be possible statistically that Butler 434 and 435 have to be created and sent, but it is not really a problem. Alfred has monthes before HUN-HAT could become a problem. After three or four days, Alfred has defeated HUN-HAT, from the comfort of his own home. HUN-HAT has been taken down, litteraly and figuratively, by level 1 spells. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
20th level Sorcerer vs the world
Top