Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
20th level Sorcerer vs the world
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Benjamin Olson" data-source="post: 8173187" data-attributes="member: 6988941"><p>I don't see what the significance of the napping Sorcerer being able to off-brand coffeelock other than being out of the spirit of the stated rule against coffeelocking. A lack of Sorcery points or level 1 through 5 spell slots that can be made out of them was never a huge issue with these builds. At most absurd exploiting of short rests just means that maybe they can put off replacing their Simulacrum to every week or so (if we follow strict RAW rather than RAI, which is that simulacra don't regain per rest resources). But fundamentally a level 20 Sorcerer who almost never does anything is never going to lose a big fight from a lack of Sorcery points and lower level spell slots. The issues these guys have are with lack of spell versatility, relying on Wish for most of their core strategies, and more general overreliance on high level spell slots.</p><p></p><p>In any case I think we now have the least threatening "demigod" of all. The one who stays home most days napping, and on his rare sojourns from the house makes sure to be completely unnoticed and above all goes out of his way to avoid doing anything of legendary significance. A world with him in it is... exactly the same as a world without him in it.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8173187, member: 6988941"] I don't see what the significance of the napping Sorcerer being able to off-brand coffeelock other than being out of the spirit of the stated rule against coffeelocking. A lack of Sorcery points or level 1 through 5 spell slots that can be made out of them was never a huge issue with these builds. At most absurd exploiting of short rests just means that maybe they can put off replacing their Simulacrum to every week or so (if we follow strict RAW rather than RAI, which is that simulacra don't regain per rest resources). But fundamentally a level 20 Sorcerer who almost never does anything is never going to lose a big fight from a lack of Sorcery points and lower level spell slots. The issues these guys have are with lack of spell versatility, relying on Wish for most of their core strategies, and more general overreliance on high level spell slots. In any case I think we now have the least threatening "demigod" of all. The one who stays home most days napping, and on his rare sojourns from the house makes sure to be completely unnoticed and above all goes out of his way to avoid doing anything of legendary significance. A world with him in it is... exactly the same as a world without him in it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
20th level Sorcerer vs the world
Top