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20th level Sorcerer vs the world
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<blockquote data-quote="Hohige" data-source="post: 8174096" data-attributes="member: 7019463"><p>My question is, how did Todd get so close? Because he is easily found by his minions at long range.</p><p></p><p><em>"1. Casting DBF would mean the Wall of Force dropped, no big deal, time is stopped, first DBF is set. The he casts the second DBF, He looses concentration on the first, both go off."</em></p><p></p><p>The toddy now is dead against 660ft range dealing 260 damage.</p><p></p><p><em>"2. Not relevant, you took your turn and opted to blast Todd for 234, then passed Initiative to Todd. If you or any of your minions were going to do something else, you should have stated it, you did not."</em></p><p></p><p>Not relevant, Now the Sorcerer can find you easily. Poor Wizard. That they can just defeat him on first turn.</p><p></p><p><em>"4 I don't care about the Pegasus or the MMD, all I care about is the sorcerer, if he is dead, the other two are not relevant. Also 12x3.5=42 + 13x3.5= 45.5 = 87.5, lets round down to 87, so the Pegasus still goes down unless it makes it save, but again, I don't care about the Pegasus."</em></p><p>Time Stop</p><p>You have <strong>1d4+1 only</strong></p><p></p><p>Turn 1) Expending Teleport (Expending level 7) or Dashing (For only 120ft against more than 700ft range)</p><p></p><p>Turn 2) Level 8 spell means It's 13d6 only. Your turn can end here.</p><p></p><p>Turn 3) increase +1d6. With average 1d4+1, you turn ends here.</p><p></p><p>turn 4)increase +1d6.</p><p></p><p>Turn 5) Increase +1d6. Your best damage is possible is 56. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f923.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":ROFLMAO:" title="ROFL :ROFLMAO:" data-smilie="18"data-shortname=":ROFLMAO:" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f923.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":ROFLMAO:" title="ROFL :ROFLMAO:" data-smilie="18"data-shortname=":ROFLMAO:" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f923.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":ROFLMAO:" title="ROFL :ROFLMAO:" data-smilie="18"data-shortname=":ROFLMAO:" /></p><p></p><p>Delayed Fireball</p><p>At Higher Levels: When you cast this spell using a spell slot of 8th level or higher, the <strong>base damage</strong> increases by 1d6 for each slot level above 7th.</p><p></p><p></p><p>First of all, The Toddy doesn't know who is the Sorcerer. It pretty bad damage and death ward/healing spell is just fun.</p><p></p><p></p><p>Unfortunately, Toddy failed.</p></blockquote><p></p>
[QUOTE="Hohige, post: 8174096, member: 7019463"] My question is, how did Todd get so close? Because he is easily found by his minions at long range. [I]"1. Casting DBF would mean the Wall of Force dropped, no big deal, time is stopped, first DBF is set. The he casts the second DBF, He looses concentration on the first, both go off."[/I] The toddy now is dead against 660ft range dealing 260 damage. [I]"2. Not relevant, you took your turn and opted to blast Todd for 234, then passed Initiative to Todd. If you or any of your minions were going to do something else, you should have stated it, you did not."[/I] Not relevant, Now the Sorcerer can find you easily. Poor Wizard. That they can just defeat him on first turn. [I]"4 I don't care about the Pegasus or the MMD, all I care about is the sorcerer, if he is dead, the other two are not relevant. Also 12x3.5=42 + 13x3.5= 45.5 = 87.5, lets round down to 87, so the Pegasus still goes down unless it makes it save, but again, I don't care about the Pegasus."[/I] Time Stop You have [B]1d4+1 only[/B] Turn 1) Expending Teleport (Expending level 7) or Dashing (For only 120ft against more than 700ft range) Turn 2) Level 8 spell means It's 13d6 only. Your turn can end here. Turn 3) increase +1d6. With average 1d4+1, you turn ends here. turn 4)increase +1d6. Turn 5) Increase +1d6. Your best damage is possible is 56. :ROFLMAO: :ROFLMAO: :ROFLMAO: Delayed Fireball At Higher Levels: When you cast this spell using a spell slot of 8th level or higher, the [B]base damage[/B] increases by 1d6 for each slot level above 7th. First of all, The Toddy doesn't know who is the Sorcerer. It pretty bad damage and death ward/healing spell is just fun. Unfortunately, Toddy failed. [/QUOTE]
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